Lines Matching refs:sum1

14   PetscScalar        sum0 = 0., sum1 = 0., sum2 = 0., sum3;  in VecMDot_Seq()  local
25 fortranmdot3_(x, yy0, yy1, yy2, &n, &sum0, &sum1, &sum2); in VecMDot_Seq()
30 z[1] = sum1; in VecMDot_Seq()
36 fortranmdot2_(x, yy0, yy1, &n, &sum0, &sum1); in VecMDot_Seq()
40 z[1] = sum1; in VecMDot_Seq()
57 sum1 = 0.; in VecMDot_Seq()
64 fortranmdot4_(x, yy0, yy1, yy2, yy3, &n, &sum0, &sum1, &sum2, &sum3); in VecMDot_Seq()
71 z[1] = sum1; in VecMDot_Seq()
87 PetscScalar sum0 = 0.0, sum1 = 0.0, sum2 = 0.0, sum3, x0, x1, x2, x3; in VecMDot_Seq() local
107 sum1 += x2 * PetscConj(yy1[2]); in VecMDot_Seq()
112 sum1 += x1 * PetscConj(yy1[1]); in VecMDot_Seq()
117 sum1 += x0 * PetscConj(yy1[0]); in VecMDot_Seq()
136sum1 += x0 * PetscConj(yy1[0]) + x1 * PetscConj(yy1[1]) + x2 * PetscConj(yy1[2]) + x3 * PetscConj(… in VecMDot_Seq()
143 z[1] = sum1; in VecMDot_Seq()
156 sum1 += x2 * PetscConj(yy1[2]); /* fall through */ in VecMDot_Seq()
160 sum1 += x1 * PetscConj(yy1[1]); /* fall through */ in VecMDot_Seq()
164 sum1 += x0 * PetscConj(yy1[0]); /* fall through */ in VecMDot_Seq()
181sum1 += x0 * PetscConj(yy1[0]) + x1 * PetscConj(yy1[1]) + x2 * PetscConj(yy1[2]) + x3 * PetscConj(… in VecMDot_Seq()
186 z[1] = sum1; in VecMDot_Seq()
228 sum1 = 0.; in VecMDot_Seq()
242 sum1 += x2 * PetscConj(yy1[2]); in VecMDot_Seq()
248 sum1 += x1 * PetscConj(yy1[1]); in VecMDot_Seq()
254 sum1 += x0 * PetscConj(yy1[0]); in VecMDot_Seq()
275sum1 += x0 * PetscConj(yy1[0]) + x1 * PetscConj(yy1[1]) + x2 * PetscConj(yy1[2]) + x3 * PetscConj(… in VecMDot_Seq()
284 z[1] = sum1; in VecMDot_Seq()
305 PetscScalar sum0 = 0., sum1 = 0., sum2 = 0., sum3, x0, x1, x2, x3; in VecMTDot_Seq() local
322 sum1 += x2 * yy1[2]; in VecMTDot_Seq()
327 sum1 += x1 * yy1[1]; in VecMTDot_Seq()
332 sum1 += x0 * yy1[0]; in VecMTDot_Seq()
351 sum1 += x0 * yy1[0] + x1 * yy1[1] + x2 * yy1[2] + x3 * yy1[3]; in VecMTDot_Seq()
358 z[1] = sum1; in VecMTDot_Seq()
371 sum1 += x2 * yy1[2]; /* fall through */ in VecMTDot_Seq()
375 sum1 += x1 * yy1[1]; /* fall through */ in VecMTDot_Seq()
379 sum1 += x0 * yy1[0]; /* fall through */ in VecMTDot_Seq()
396 sum1 += x0 * yy1[0] + x1 * yy1[1] + x2 * yy1[2] + x3 * yy1[3]; in VecMTDot_Seq()
401 z[1] = sum1; in VecMTDot_Seq()
443 sum1 = 0.; in VecMTDot_Seq()
457 sum1 += x2 * yy1[2]; in VecMTDot_Seq()
463 sum1 += x1 * yy1[1]; in VecMTDot_Seq()
469 sum1 += x0 * yy1[0]; in VecMTDot_Seq()
490 sum1 += x0 * yy1[0] + x1 * yy1[1] + x2 * yy1[2] + x3 * yy1[3]; in VecMTDot_Seq()
499 z[1] = sum1; in VecMTDot_Seq()