xref: /libCEED/examples/petsc/qfunctions/bps/bp2.h (revision c9c2c07970382857cc7b4a28d359710237b91a3e)
13d8e8822SJeremy L Thompson // Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors.
23d8e8822SJeremy L Thompson // All Rights Reserved. See the top-level LICENSE and NOTICE files for details.
3cb32e2e7SValeria Barra //
43d8e8822SJeremy L Thompson // SPDX-License-Identifier: BSD-2-Clause
5cb32e2e7SValeria Barra //
63d8e8822SJeremy L Thompson // This file is part of CEED:  http://github.com/ceed
7cb32e2e7SValeria Barra 
8cb32e2e7SValeria Barra /// @file
9cb32e2e7SValeria Barra /// libCEED QFunctions for mass operator example using PETSc
10cb32e2e7SValeria Barra 
11f6b55d2cSvaleriabarra #ifndef bp2_h
12f6b55d2cSvaleriabarra #define bp2_h
13f6b55d2cSvaleriabarra 
14*c9c2c079SJeremy L Thompson #include <ceed.h>
15cb32e2e7SValeria Barra #include <math.h>
16cb32e2e7SValeria Barra 
17e83e87a5Sjeremylt // -----------------------------------------------------------------------------
18ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem
19cb32e2e7SValeria Barra // -----------------------------------------------------------------------------
20cb32e2e7SValeria Barra CEED_QFUNCTION(SetupMassRhs3)(void *ctx, const CeedInt Q,
21cb32e2e7SValeria Barra                               const CeedScalar *const *in,
22cb32e2e7SValeria Barra                               CeedScalar *const *out) {
23e83e87a5Sjeremylt   const CeedScalar *x = in[0], *w = in[1];
24cb32e2e7SValeria Barra   CeedScalar *true_soln = out[0], *rhs = out[1];
25cb32e2e7SValeria Barra 
26cb32e2e7SValeria Barra   // Quadrature Point Loop
27cb32e2e7SValeria Barra   CeedPragmaSIMD
28cb32e2e7SValeria Barra   for (CeedInt i=0; i<Q; i++) {
29cb32e2e7SValeria Barra     // Component 1
30cb32e2e7SValeria Barra     true_soln[i+0*Q] =  sqrt(x[i]*x[i] + x[i+Q]*x[i+Q] + x[i+2*Q]*x[i+2*Q]);
31cb32e2e7SValeria Barra     // Component 2
3282311801Sjeremylt     true_soln[i+1*Q] = 2 * true_soln[i+0*Q];
33cb32e2e7SValeria Barra     // Component 3
3482311801Sjeremylt     true_soln[i+2*Q] = 3 * true_soln[i+0*Q];
35cb32e2e7SValeria Barra 
36cb32e2e7SValeria Barra     // Component 1
37e83e87a5Sjeremylt     rhs[i+0*Q] = w[i] * true_soln[i+0*Q];
38cb32e2e7SValeria Barra     // Component 2
3982311801Sjeremylt     rhs[i+1*Q] = 2 * rhs[i+0*Q];
40cb32e2e7SValeria Barra     // Component 3
4182311801Sjeremylt     rhs[i+2*Q] = 3 * rhs[i+0*Q];
42cb32e2e7SValeria Barra   } // End of Quadrature Point Loop
43cb32e2e7SValeria Barra   return 0;
44cb32e2e7SValeria Barra }
45cb32e2e7SValeria Barra 
46e83e87a5Sjeremylt // -----------------------------------------------------------------------------
47ed264d09SValeria Barra // This QFunction applies the mass operator for a vector field of 3 components.
48ed264d09SValeria Barra //
49ed264d09SValeria Barra // Inputs:
50ed264d09SValeria Barra //   u     - Input vector at quadrature points
519b072555Sjeremylt //   q_data - Geometric factors
52ed264d09SValeria Barra //
53ed264d09SValeria Barra // Output:
54ed264d09SValeria Barra //   v     - Output vector (test functions) at quadrature points
55ed264d09SValeria Barra //
56cb32e2e7SValeria Barra // -----------------------------------------------------------------------------
57cb32e2e7SValeria Barra CEED_QFUNCTION(Mass3)(void *ctx, const CeedInt Q,
58cb32e2e7SValeria Barra                       const CeedScalar *const *in, CeedScalar *const *out) {
599b072555Sjeremylt   const CeedScalar *u = in[0], *q_data = in[1];
60cb32e2e7SValeria Barra   CeedScalar *v = out[0];
61cb32e2e7SValeria Barra 
62cb32e2e7SValeria Barra   // Quadrature Point Loop
63cb32e2e7SValeria Barra   CeedPragmaSIMD
64cb32e2e7SValeria Barra   for (CeedInt i=0; i<Q; i++) {
65cb32e2e7SValeria Barra     // Component 1
669b072555Sjeremylt     v[i+0*Q] = q_data[i] * u[i+0*Q];
67cb32e2e7SValeria Barra     // Component 2
689b072555Sjeremylt     v[i+1*Q] = q_data[i] * u[i+1*Q];
69cb32e2e7SValeria Barra     // Component 3
709b072555Sjeremylt     v[i+2*Q] = q_data[i] * u[i+2*Q];
71cb32e2e7SValeria Barra   } // End of Quadrature Point Loop
72cb32e2e7SValeria Barra   return 0;
73cb32e2e7SValeria Barra }
74cb32e2e7SValeria Barra // -----------------------------------------------------------------------------
75f6b55d2cSvaleriabarra 
76f6b55d2cSvaleriabarra #endif // bp2_h
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