xref: /libCEED/examples/petsc/qfunctions/bps/bp4sphere.h (revision 9b072555b57804a6f4e0fc2b1ad83be89838f0e5)
1ed264d09SValeria Barra // Copyright (c) 2017, Lawrence Livermore National Security, LLC. Produced at
2ed264d09SValeria Barra // the Lawrence Livermore National Laboratory. LLNL-CODE-734707. All Rights
3ed264d09SValeria Barra // reserved. See files LICENSE and NOTICE for details.
4ed264d09SValeria Barra //
5ed264d09SValeria Barra // This file is part of CEED, a collection of benchmarks, miniapps, software
6ed264d09SValeria Barra // libraries and APIs for efficient high-order finite element and spectral
7ed264d09SValeria Barra // element discretizations for exascale applications. For more information and
8ed264d09SValeria Barra // source code availability see http://github.com/ceed.
9ed264d09SValeria Barra //
10ed264d09SValeria Barra // The CEED research is supported by the Exascale Computing Project 17-SC-20-SC,
11ed264d09SValeria Barra // a collaborative effort of two U.S. Department of Energy organizations (Office
12ed264d09SValeria Barra // of Science and the National Nuclear Security Administration) responsible for
13ed264d09SValeria Barra // the planning and preparation of a capable exascale ecosystem, including
14ed264d09SValeria Barra // software, applications, hardware, advanced system engineering and early
15ed264d09SValeria Barra // testbed platforms, in support of the nation's exascale computing imperative.
16ed264d09SValeria Barra 
17ed264d09SValeria Barra /// @file
18ed264d09SValeria Barra /// libCEED QFunctions for mass operator example for a vector field on the sphere using PETSc
19ed264d09SValeria Barra 
20f6b55d2cSvaleriabarra #ifndef bp4sphere_h
21f6b55d2cSvaleriabarra #define bp4sphere_h
22f6b55d2cSvaleriabarra 
23ed264d09SValeria Barra #ifndef __CUDACC__
24ed264d09SValeria Barra #  include <math.h>
25ed264d09SValeria Barra #endif
26ed264d09SValeria Barra 
27e83e87a5Sjeremylt // -----------------------------------------------------------------------------
28ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem
29ed264d09SValeria Barra // -----------------------------------------------------------------------------
30ed264d09SValeria Barra CEED_QFUNCTION(SetupDiffRhs3)(void *ctx, const CeedInt Q,
31ed264d09SValeria Barra                              const CeedScalar *const *in,
32ed264d09SValeria Barra                              CeedScalar *const *out) {
33ed264d09SValeria Barra   // Inputs
34*9b072555Sjeremylt   const CeedScalar *X = in[0], *q_data = in[1];
35ed264d09SValeria Barra   // Outputs
36ed264d09SValeria Barra   CeedScalar *true_soln = out[0], *rhs = out[1];
37ed264d09SValeria Barra 
38ed264d09SValeria Barra   // Context
39ed264d09SValeria Barra   const CeedScalar *context = (const CeedScalar*)ctx;
40ed264d09SValeria Barra   const CeedScalar R        = context[0];
41ed264d09SValeria Barra 
42ed264d09SValeria Barra   // Quadrature Point Loop
43ed264d09SValeria Barra   CeedPragmaSIMD
44ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
45ed264d09SValeria Barra     // Read global Cartesian coordinates
46ed264d09SValeria Barra     CeedScalar x = X[i+Q*0], y = X[i+Q*1], z = X[i+Q*2];
47ed264d09SValeria Barra     // Normalize quadrature point coordinates to sphere
48ed264d09SValeria Barra     CeedScalar rad = sqrt(x*x + y*y + z*z);
49ed264d09SValeria Barra     x *= R / rad;
50ed264d09SValeria Barra     y *= R / rad;
51ed264d09SValeria Barra     z *= R / rad;
52ed264d09SValeria Barra     // Compute latitude and longitude
53ed264d09SValeria Barra     const CeedScalar theta  = asin(z / R); // latitude
54ed264d09SValeria Barra     const CeedScalar lambda = atan2(y, x); // longitude
55ed264d09SValeria Barra 
56*9b072555Sjeremylt     // Use absolute value of latitude for true solution
57ed264d09SValeria Barra     // Component 1
58ed264d09SValeria Barra     true_soln[i+0*Q] = sin(lambda) * cos(theta);
59ed264d09SValeria Barra     // Component 2
60ed264d09SValeria Barra     true_soln[i+1*Q] = 2 * true_soln[i+0*Q];
61ed264d09SValeria Barra     // Component 3
62ed264d09SValeria Barra     true_soln[i+2*Q] = 3 * true_soln[i+0*Q];
63ed264d09SValeria Barra 
64ed264d09SValeria Barra     // Component 1
65*9b072555Sjeremylt     rhs[i+0*Q] = q_data[i+Q*0] * 2 * sin(lambda)*cos(theta) / (R*R);
66ed264d09SValeria Barra     // Component 2
67ed264d09SValeria Barra     rhs[i+1*Q] = 2 * rhs[i+0*Q];
68ed264d09SValeria Barra     // Component 3
69ed264d09SValeria Barra     rhs[i+2*Q] = 3 * rhs[i+0*Q];
70ed264d09SValeria Barra   } // End of Quadrature Point Loop
71ed264d09SValeria Barra 
72ed264d09SValeria Barra   return 0;
73ed264d09SValeria Barra }
74ed264d09SValeria Barra 
75e83e87a5Sjeremylt // -----------------------------------------------------------------------------
76ed264d09SValeria Barra // This QFunction applies the diffusion operator for a vector field of 3 components.
77ed264d09SValeria Barra //
78ed264d09SValeria Barra // Inputs:
79ed264d09SValeria Barra //   ug     - Input vector Jacobian at quadrature points
80*9b072555Sjeremylt //   q_data  - Geometric factors
81ed264d09SValeria Barra //
82ed264d09SValeria Barra // Output:
83ed264d09SValeria Barra //   vJ     - Output vector (test functions) Jacobian at quadrature points
84ed264d09SValeria Barra //
85ed264d09SValeria Barra // -----------------------------------------------------------------------------
86ed264d09SValeria Barra CEED_QFUNCTION(Diff3)(void *ctx, const CeedInt Q,
87ed264d09SValeria Barra                       const CeedScalar *const *in, CeedScalar *const *out) {
88*9b072555Sjeremylt   const CeedScalar *ug = in[0], *q_data = in[1];
89ed264d09SValeria Barra   CeedScalar *vJ = out[0];
90ed264d09SValeria Barra 
91ed264d09SValeria Barra   // Quadrature Point Loop
92ed264d09SValeria Barra   CeedPragmaSIMD
93ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
94ed264d09SValeria Barra     // Read spatial derivatives of u
95ed264d09SValeria Barra     const CeedScalar uJ[3][2]         = {{ug[i+(0+0*3)*Q],
96ed264d09SValeria Barra                                           ug[i+(0+1*3)*Q]},
97ed264d09SValeria Barra                                          {ug[i+(1+0*3)*Q],
98ed264d09SValeria Barra                                           ug[i+(1+1*3)*Q]},
99ed264d09SValeria Barra                                          {ug[i+(2+0*3)*Q],
100ed264d09SValeria Barra                                           ug[i+(2+1*3)*Q]}
101ed264d09SValeria Barra                                         };
102*9b072555Sjeremylt     // Read q_data
103*9b072555Sjeremylt     const CeedScalar w_det_J          =   q_data[i+Q*0];
104*9b072555Sjeremylt     // -- Grad-to-Grad q_data
105ed264d09SValeria Barra     // ---- dXdx_j,k * dXdx_k,j
106*9b072555Sjeremylt     const CeedScalar dXdxdXdx_T[2][2] = {{q_data[i+Q*1],
107*9b072555Sjeremylt                                           q_data[i+Q*3]},
108*9b072555Sjeremylt                                          {q_data[i+Q*3],
109*9b072555Sjeremylt                                           q_data[i+Q*2]}
110ed264d09SValeria Barra                                         };
111ed264d09SValeria Barra 
112ed264d09SValeria Barra     for (int k=0; k<3; k++) // k = component
113ed264d09SValeria Barra       for (int j=0; j<2; j++) // j = direction of vg
114*9b072555Sjeremylt         vJ[i+(k+j*3)*Q] = w_det_J * (uJ[k][0] * dXdxdXdx_T[0][j] +
115*9b072555Sjeremylt                                    uJ[k][1] * dXdxdXdx_T[1][j]);
116ed264d09SValeria Barra 
117ed264d09SValeria Barra   } // End of Quadrature Point Loop
118ed264d09SValeria Barra 
119ed264d09SValeria Barra   return 0;
120ed264d09SValeria Barra }
121ed264d09SValeria Barra // -----------------------------------------------------------------------------
122f6b55d2cSvaleriabarra 
123f6b55d2cSvaleriabarra #endif // bp4sphere_h
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