xref: /libCEED/examples/petsc/qfunctions/bps/bp4sphere.h (revision ed264d09f1c2ca67d20420ee135d5f5156727a4b)
1*ed264d09SValeria Barra // Copyright (c) 2017, Lawrence Livermore National Security, LLC. Produced at
2*ed264d09SValeria Barra // the Lawrence Livermore National Laboratory. LLNL-CODE-734707. All Rights
3*ed264d09SValeria Barra // reserved. See files LICENSE and NOTICE for details.
4*ed264d09SValeria Barra //
5*ed264d09SValeria Barra // This file is part of CEED, a collection of benchmarks, miniapps, software
6*ed264d09SValeria Barra // libraries and APIs for efficient high-order finite element and spectral
7*ed264d09SValeria Barra // element discretizations for exascale applications. For more information and
8*ed264d09SValeria Barra // source code availability see http://github.com/ceed.
9*ed264d09SValeria Barra //
10*ed264d09SValeria Barra // The CEED research is supported by the Exascale Computing Project 17-SC-20-SC,
11*ed264d09SValeria Barra // a collaborative effort of two U.S. Department of Energy organizations (Office
12*ed264d09SValeria Barra // of Science and the National Nuclear Security Administration) responsible for
13*ed264d09SValeria Barra // the planning and preparation of a capable exascale ecosystem, including
14*ed264d09SValeria Barra // software, applications, hardware, advanced system engineering and early
15*ed264d09SValeria Barra // testbed platforms, in support of the nation's exascale computing imperative.
16*ed264d09SValeria Barra 
17*ed264d09SValeria Barra /// @file
18*ed264d09SValeria Barra /// libCEED QFunctions for mass operator example for a vector field on the sphere using PETSc
19*ed264d09SValeria Barra 
20*ed264d09SValeria Barra #ifndef __CUDACC__
21*ed264d09SValeria Barra #  include <math.h>
22*ed264d09SValeria Barra #endif
23*ed264d09SValeria Barra 
24*ed264d09SValeria Barra // *****************************************************************************
25*ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem
26*ed264d09SValeria Barra // *****************************************************************************
27*ed264d09SValeria Barra 
28*ed264d09SValeria Barra // -----------------------------------------------------------------------------
29*ed264d09SValeria Barra CEED_QFUNCTION(SetupDiffRhs3)(void *ctx, const CeedInt Q,
30*ed264d09SValeria Barra                              const CeedScalar *const *in,
31*ed264d09SValeria Barra                              CeedScalar *const *out) {
32*ed264d09SValeria Barra   // Inputs
33*ed264d09SValeria Barra   const CeedScalar *X = in[0], *qdata = in[1];
34*ed264d09SValeria Barra   // Outputs
35*ed264d09SValeria Barra   CeedScalar *true_soln = out[0], *rhs = out[1];
36*ed264d09SValeria Barra 
37*ed264d09SValeria Barra   // Context
38*ed264d09SValeria Barra   const CeedScalar *context = (const CeedScalar*)ctx;
39*ed264d09SValeria Barra   const CeedScalar R        = context[0];
40*ed264d09SValeria Barra 
41*ed264d09SValeria Barra   // Quadrature Point Loop
42*ed264d09SValeria Barra   CeedPragmaSIMD
43*ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
44*ed264d09SValeria Barra     // Read global Cartesian coordinates
45*ed264d09SValeria Barra     CeedScalar x = X[i+Q*0], y = X[i+Q*1], z = X[i+Q*2];
46*ed264d09SValeria Barra     // Normalize quadrature point coordinates to sphere
47*ed264d09SValeria Barra     CeedScalar rad = sqrt(x*x + y*y + z*z);
48*ed264d09SValeria Barra     x *= R / rad;
49*ed264d09SValeria Barra     y *= R / rad;
50*ed264d09SValeria Barra     z *= R / rad;
51*ed264d09SValeria Barra     // Compute latitude and longitude
52*ed264d09SValeria Barra     const CeedScalar theta  = asin(z / R); // latitude
53*ed264d09SValeria Barra     const CeedScalar lambda = atan2(y, x); // longitude
54*ed264d09SValeria Barra 
55*ed264d09SValeria Barra     // Use absolute value of latitute for true solution
56*ed264d09SValeria Barra     // Component 1
57*ed264d09SValeria Barra     true_soln[i+0*Q] = sin(lambda) * cos(theta);
58*ed264d09SValeria Barra     // Component 2
59*ed264d09SValeria Barra     true_soln[i+1*Q] = 2 * true_soln[i+0*Q];
60*ed264d09SValeria Barra     // Component 3
61*ed264d09SValeria Barra     true_soln[i+2*Q] = 3 * true_soln[i+0*Q];
62*ed264d09SValeria Barra 
63*ed264d09SValeria Barra     // Component 1
64*ed264d09SValeria Barra     rhs[i+0*Q] = qdata[i+Q*0] * 2 * sin(lambda)*cos(theta) / (R*R);
65*ed264d09SValeria Barra     // Component 2
66*ed264d09SValeria Barra     rhs[i+1*Q] = 2 * rhs[i+0*Q];
67*ed264d09SValeria Barra     // Component 3
68*ed264d09SValeria Barra     rhs[i+2*Q] = 3 * rhs[i+0*Q];
69*ed264d09SValeria Barra   } // End of Quadrature Point Loop
70*ed264d09SValeria Barra 
71*ed264d09SValeria Barra   return 0;
72*ed264d09SValeria Barra }
73*ed264d09SValeria Barra 
74*ed264d09SValeria Barra // *****************************************************************************
75*ed264d09SValeria Barra // This QFunction applies the diffusion operator for a vector field of 3 components.
76*ed264d09SValeria Barra //
77*ed264d09SValeria Barra // Inputs:
78*ed264d09SValeria Barra //   ug     - Input vector Jacobian at quadrature points
79*ed264d09SValeria Barra //   qdata  - Geometric factors
80*ed264d09SValeria Barra //
81*ed264d09SValeria Barra // Output:
82*ed264d09SValeria Barra //   vJ     - Output vector (test functions) Jacobian at quadrature points
83*ed264d09SValeria Barra //
84*ed264d09SValeria Barra // *****************************************************************************
85*ed264d09SValeria Barra 
86*ed264d09SValeria Barra // -----------------------------------------------------------------------------
87*ed264d09SValeria Barra CEED_QFUNCTION(Diff3)(void *ctx, const CeedInt Q,
88*ed264d09SValeria Barra                       const CeedScalar *const *in, CeedScalar *const *out) {
89*ed264d09SValeria Barra   const CeedScalar *ug = in[0], *qdata = in[1];
90*ed264d09SValeria Barra   CeedScalar *vJ = out[0];
91*ed264d09SValeria Barra 
92*ed264d09SValeria Barra   // Quadrature Point Loop
93*ed264d09SValeria Barra   CeedPragmaSIMD
94*ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
95*ed264d09SValeria Barra     // Read spatial derivatives of u
96*ed264d09SValeria Barra     const CeedScalar uJ[3][2]        = {{ug[i+(0+0*3)*Q],
97*ed264d09SValeria Barra                                          ug[i+(0+1*3)*Q]},
98*ed264d09SValeria Barra                                         {ug[i+(1+0*3)*Q],
99*ed264d09SValeria Barra                                          ug[i+(1+1*3)*Q]},
100*ed264d09SValeria Barra                                         {ug[i+(2+0*3)*Q],
101*ed264d09SValeria Barra                                          ug[i+(2+1*3)*Q]}
102*ed264d09SValeria Barra                                        };
103*ed264d09SValeria Barra     // Read qdata
104*ed264d09SValeria Barra     const CeedScalar wJ              =   qdata[i+Q*0];
105*ed264d09SValeria Barra     // -- Grad-to-Grad qdata
106*ed264d09SValeria Barra     // ---- dXdx_j,k * dXdx_k,j
107*ed264d09SValeria Barra     const CeedScalar dXdxdXdxT[2][2] = {{qdata[i+Q*1],
108*ed264d09SValeria Barra                                          qdata[i+Q*3]},
109*ed264d09SValeria Barra                                         {qdata[i+Q*3],
110*ed264d09SValeria Barra                                          qdata[i+Q*2]}
111*ed264d09SValeria Barra                                        };
112*ed264d09SValeria Barra 
113*ed264d09SValeria Barra     for (int k=0; k<3; k++) // k = component
114*ed264d09SValeria Barra       for (int j=0; j<2; j++) // j = direction of vg
115*ed264d09SValeria Barra         vJ[i+(k+j*3)*Q] = wJ * (uJ[k][0] * dXdxdXdxT[0][j] +
116*ed264d09SValeria Barra                                 uJ[k][1] * dXdxdXdxT[1][j]);
117*ed264d09SValeria Barra 
118*ed264d09SValeria Barra   } // End of Quadrature Point Loop
119*ed264d09SValeria Barra 
120*ed264d09SValeria Barra   return 0;
121*ed264d09SValeria Barra }
122*ed264d09SValeria Barra // -----------------------------------------------------------------------------
123