1ed264d09SValeria Barra // Copyright (c) 2017, Lawrence Livermore National Security, LLC. Produced at 2ed264d09SValeria Barra // the Lawrence Livermore National Laboratory. LLNL-CODE-734707. All Rights 3ed264d09SValeria Barra // reserved. See files LICENSE and NOTICE for details. 4ed264d09SValeria Barra // 5ed264d09SValeria Barra // This file is part of CEED, a collection of benchmarks, miniapps, software 6ed264d09SValeria Barra // libraries and APIs for efficient high-order finite element and spectral 7ed264d09SValeria Barra // element discretizations for exascale applications. For more information and 8ed264d09SValeria Barra // source code availability see http://github.com/ceed. 9ed264d09SValeria Barra // 10ed264d09SValeria Barra // The CEED research is supported by the Exascale Computing Project 17-SC-20-SC, 11ed264d09SValeria Barra // a collaborative effort of two U.S. Department of Energy organizations (Office 12ed264d09SValeria Barra // of Science and the National Nuclear Security Administration) responsible for 13ed264d09SValeria Barra // the planning and preparation of a capable exascale ecosystem, including 14ed264d09SValeria Barra // software, applications, hardware, advanced system engineering and early 15ed264d09SValeria Barra // testbed platforms, in support of the nation's exascale computing imperative. 16ed264d09SValeria Barra 17ed264d09SValeria Barra /// @file 18ed264d09SValeria Barra /// libCEED QFunctions for mass operator example for a vector field on the sphere using PETSc 19ed264d09SValeria Barra 20*f6b55d2cSvaleriabarra #ifndef bp4sphere_h 21*f6b55d2cSvaleriabarra #define bp4sphere_h 22*f6b55d2cSvaleriabarra #include <ceed.h> 23*f6b55d2cSvaleriabarra 24ed264d09SValeria Barra #ifndef __CUDACC__ 25ed264d09SValeria Barra # include <math.h> 26ed264d09SValeria Barra #endif 27ed264d09SValeria Barra 28ed264d09SValeria Barra // ***************************************************************************** 29ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem 30ed264d09SValeria Barra // ***************************************************************************** 31ed264d09SValeria Barra 32ed264d09SValeria Barra // ----------------------------------------------------------------------------- 33ed264d09SValeria Barra CEED_QFUNCTION(SetupDiffRhs3)(void *ctx, const CeedInt Q, 34ed264d09SValeria Barra const CeedScalar *const *in, 35ed264d09SValeria Barra CeedScalar *const *out) { 36ed264d09SValeria Barra // Inputs 37ed264d09SValeria Barra const CeedScalar *X = in[0], *qdata = in[1]; 38ed264d09SValeria Barra // Outputs 39ed264d09SValeria Barra CeedScalar *true_soln = out[0], *rhs = out[1]; 40ed264d09SValeria Barra 41ed264d09SValeria Barra // Context 42ed264d09SValeria Barra const CeedScalar *context = (const CeedScalar*)ctx; 43ed264d09SValeria Barra const CeedScalar R = context[0]; 44ed264d09SValeria Barra 45ed264d09SValeria Barra // Quadrature Point Loop 46ed264d09SValeria Barra CeedPragmaSIMD 47ed264d09SValeria Barra for (CeedInt i=0; i<Q; i++) { 48ed264d09SValeria Barra // Read global Cartesian coordinates 49ed264d09SValeria Barra CeedScalar x = X[i+Q*0], y = X[i+Q*1], z = X[i+Q*2]; 50ed264d09SValeria Barra // Normalize quadrature point coordinates to sphere 51ed264d09SValeria Barra CeedScalar rad = sqrt(x*x + y*y + z*z); 52ed264d09SValeria Barra x *= R / rad; 53ed264d09SValeria Barra y *= R / rad; 54ed264d09SValeria Barra z *= R / rad; 55ed264d09SValeria Barra // Compute latitude and longitude 56ed264d09SValeria Barra const CeedScalar theta = asin(z / R); // latitude 57ed264d09SValeria Barra const CeedScalar lambda = atan2(y, x); // longitude 58ed264d09SValeria Barra 59ed264d09SValeria Barra // Use absolute value of latitute for true solution 60ed264d09SValeria Barra // Component 1 61ed264d09SValeria Barra true_soln[i+0*Q] = sin(lambda) * cos(theta); 62ed264d09SValeria Barra // Component 2 63ed264d09SValeria Barra true_soln[i+1*Q] = 2 * true_soln[i+0*Q]; 64ed264d09SValeria Barra // Component 3 65ed264d09SValeria Barra true_soln[i+2*Q] = 3 * true_soln[i+0*Q]; 66ed264d09SValeria Barra 67ed264d09SValeria Barra // Component 1 68ed264d09SValeria Barra rhs[i+0*Q] = qdata[i+Q*0] * 2 * sin(lambda)*cos(theta) / (R*R); 69ed264d09SValeria Barra // Component 2 70ed264d09SValeria Barra rhs[i+1*Q] = 2 * rhs[i+0*Q]; 71ed264d09SValeria Barra // Component 3 72ed264d09SValeria Barra rhs[i+2*Q] = 3 * rhs[i+0*Q]; 73ed264d09SValeria Barra } // End of Quadrature Point Loop 74ed264d09SValeria Barra 75ed264d09SValeria Barra return 0; 76ed264d09SValeria Barra } 77ed264d09SValeria Barra 78ed264d09SValeria Barra // ***************************************************************************** 79ed264d09SValeria Barra // This QFunction applies the diffusion operator for a vector field of 3 components. 80ed264d09SValeria Barra // 81ed264d09SValeria Barra // Inputs: 82ed264d09SValeria Barra // ug - Input vector Jacobian at quadrature points 83ed264d09SValeria Barra // qdata - Geometric factors 84ed264d09SValeria Barra // 85ed264d09SValeria Barra // Output: 86ed264d09SValeria Barra // vJ - Output vector (test functions) Jacobian at quadrature points 87ed264d09SValeria Barra // 88ed264d09SValeria Barra // ***************************************************************************** 89ed264d09SValeria Barra 90ed264d09SValeria Barra // ----------------------------------------------------------------------------- 91ed264d09SValeria Barra CEED_QFUNCTION(Diff3)(void *ctx, const CeedInt Q, 92ed264d09SValeria Barra const CeedScalar *const *in, CeedScalar *const *out) { 93ed264d09SValeria Barra const CeedScalar *ug = in[0], *qdata = in[1]; 94ed264d09SValeria Barra CeedScalar *vJ = out[0]; 95ed264d09SValeria Barra 96ed264d09SValeria Barra // Quadrature Point Loop 97ed264d09SValeria Barra CeedPragmaSIMD 98ed264d09SValeria Barra for (CeedInt i=0; i<Q; i++) { 99ed264d09SValeria Barra // Read spatial derivatives of u 100ed264d09SValeria Barra const CeedScalar uJ[3][2] = {{ug[i+(0+0*3)*Q], 101ed264d09SValeria Barra ug[i+(0+1*3)*Q]}, 102ed264d09SValeria Barra {ug[i+(1+0*3)*Q], 103ed264d09SValeria Barra ug[i+(1+1*3)*Q]}, 104ed264d09SValeria Barra {ug[i+(2+0*3)*Q], 105ed264d09SValeria Barra ug[i+(2+1*3)*Q]} 106ed264d09SValeria Barra }; 107ed264d09SValeria Barra // Read qdata 108ed264d09SValeria Barra const CeedScalar wJ = qdata[i+Q*0]; 109ed264d09SValeria Barra // -- Grad-to-Grad qdata 110ed264d09SValeria Barra // ---- dXdx_j,k * dXdx_k,j 111ed264d09SValeria Barra const CeedScalar dXdxdXdxT[2][2] = {{qdata[i+Q*1], 112ed264d09SValeria Barra qdata[i+Q*3]}, 113ed264d09SValeria Barra {qdata[i+Q*3], 114ed264d09SValeria Barra qdata[i+Q*2]} 115ed264d09SValeria Barra }; 116ed264d09SValeria Barra 117ed264d09SValeria Barra for (int k=0; k<3; k++) // k = component 118ed264d09SValeria Barra for (int j=0; j<2; j++) // j = direction of vg 119ed264d09SValeria Barra vJ[i+(k+j*3)*Q] = wJ * (uJ[k][0] * dXdxdXdxT[0][j] + 120ed264d09SValeria Barra uJ[k][1] * dXdxdXdxT[1][j]); 121ed264d09SValeria Barra 122ed264d09SValeria Barra } // End of Quadrature Point Loop 123ed264d09SValeria Barra 124ed264d09SValeria Barra return 0; 125ed264d09SValeria Barra } 126ed264d09SValeria Barra // ----------------------------------------------------------------------------- 127*f6b55d2cSvaleriabarra 128*f6b55d2cSvaleriabarra #endif // bp4sphere_h 129