xref: /libCEED/examples/petsc/qfunctions/bps/bp4sphere.h (revision f6b55d2cd51f3d398370612efe4c4d20233baf37)
1ed264d09SValeria Barra // Copyright (c) 2017, Lawrence Livermore National Security, LLC. Produced at
2ed264d09SValeria Barra // the Lawrence Livermore National Laboratory. LLNL-CODE-734707. All Rights
3ed264d09SValeria Barra // reserved. See files LICENSE and NOTICE for details.
4ed264d09SValeria Barra //
5ed264d09SValeria Barra // This file is part of CEED, a collection of benchmarks, miniapps, software
6ed264d09SValeria Barra // libraries and APIs for efficient high-order finite element and spectral
7ed264d09SValeria Barra // element discretizations for exascale applications. For more information and
8ed264d09SValeria Barra // source code availability see http://github.com/ceed.
9ed264d09SValeria Barra //
10ed264d09SValeria Barra // The CEED research is supported by the Exascale Computing Project 17-SC-20-SC,
11ed264d09SValeria Barra // a collaborative effort of two U.S. Department of Energy organizations (Office
12ed264d09SValeria Barra // of Science and the National Nuclear Security Administration) responsible for
13ed264d09SValeria Barra // the planning and preparation of a capable exascale ecosystem, including
14ed264d09SValeria Barra // software, applications, hardware, advanced system engineering and early
15ed264d09SValeria Barra // testbed platforms, in support of the nation's exascale computing imperative.
16ed264d09SValeria Barra 
17ed264d09SValeria Barra /// @file
18ed264d09SValeria Barra /// libCEED QFunctions for mass operator example for a vector field on the sphere using PETSc
19ed264d09SValeria Barra 
20*f6b55d2cSvaleriabarra #ifndef bp4sphere_h
21*f6b55d2cSvaleriabarra #define bp4sphere_h
22*f6b55d2cSvaleriabarra #include <ceed.h>
23*f6b55d2cSvaleriabarra 
24ed264d09SValeria Barra #ifndef __CUDACC__
25ed264d09SValeria Barra #  include <math.h>
26ed264d09SValeria Barra #endif
27ed264d09SValeria Barra 
28ed264d09SValeria Barra // *****************************************************************************
29ed264d09SValeria Barra // This QFunction sets up the rhs and true solution for the problem
30ed264d09SValeria Barra // *****************************************************************************
31ed264d09SValeria Barra 
32ed264d09SValeria Barra // -----------------------------------------------------------------------------
33ed264d09SValeria Barra CEED_QFUNCTION(SetupDiffRhs3)(void *ctx, const CeedInt Q,
34ed264d09SValeria Barra                              const CeedScalar *const *in,
35ed264d09SValeria Barra                              CeedScalar *const *out) {
36ed264d09SValeria Barra   // Inputs
37ed264d09SValeria Barra   const CeedScalar *X = in[0], *qdata = in[1];
38ed264d09SValeria Barra   // Outputs
39ed264d09SValeria Barra   CeedScalar *true_soln = out[0], *rhs = out[1];
40ed264d09SValeria Barra 
41ed264d09SValeria Barra   // Context
42ed264d09SValeria Barra   const CeedScalar *context = (const CeedScalar*)ctx;
43ed264d09SValeria Barra   const CeedScalar R        = context[0];
44ed264d09SValeria Barra 
45ed264d09SValeria Barra   // Quadrature Point Loop
46ed264d09SValeria Barra   CeedPragmaSIMD
47ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
48ed264d09SValeria Barra     // Read global Cartesian coordinates
49ed264d09SValeria Barra     CeedScalar x = X[i+Q*0], y = X[i+Q*1], z = X[i+Q*2];
50ed264d09SValeria Barra     // Normalize quadrature point coordinates to sphere
51ed264d09SValeria Barra     CeedScalar rad = sqrt(x*x + y*y + z*z);
52ed264d09SValeria Barra     x *= R / rad;
53ed264d09SValeria Barra     y *= R / rad;
54ed264d09SValeria Barra     z *= R / rad;
55ed264d09SValeria Barra     // Compute latitude and longitude
56ed264d09SValeria Barra     const CeedScalar theta  = asin(z / R); // latitude
57ed264d09SValeria Barra     const CeedScalar lambda = atan2(y, x); // longitude
58ed264d09SValeria Barra 
59ed264d09SValeria Barra     // Use absolute value of latitute for true solution
60ed264d09SValeria Barra     // Component 1
61ed264d09SValeria Barra     true_soln[i+0*Q] = sin(lambda) * cos(theta);
62ed264d09SValeria Barra     // Component 2
63ed264d09SValeria Barra     true_soln[i+1*Q] = 2 * true_soln[i+0*Q];
64ed264d09SValeria Barra     // Component 3
65ed264d09SValeria Barra     true_soln[i+2*Q] = 3 * true_soln[i+0*Q];
66ed264d09SValeria Barra 
67ed264d09SValeria Barra     // Component 1
68ed264d09SValeria Barra     rhs[i+0*Q] = qdata[i+Q*0] * 2 * sin(lambda)*cos(theta) / (R*R);
69ed264d09SValeria Barra     // Component 2
70ed264d09SValeria Barra     rhs[i+1*Q] = 2 * rhs[i+0*Q];
71ed264d09SValeria Barra     // Component 3
72ed264d09SValeria Barra     rhs[i+2*Q] = 3 * rhs[i+0*Q];
73ed264d09SValeria Barra   } // End of Quadrature Point Loop
74ed264d09SValeria Barra 
75ed264d09SValeria Barra   return 0;
76ed264d09SValeria Barra }
77ed264d09SValeria Barra 
78ed264d09SValeria Barra // *****************************************************************************
79ed264d09SValeria Barra // This QFunction applies the diffusion operator for a vector field of 3 components.
80ed264d09SValeria Barra //
81ed264d09SValeria Barra // Inputs:
82ed264d09SValeria Barra //   ug     - Input vector Jacobian at quadrature points
83ed264d09SValeria Barra //   qdata  - Geometric factors
84ed264d09SValeria Barra //
85ed264d09SValeria Barra // Output:
86ed264d09SValeria Barra //   vJ     - Output vector (test functions) Jacobian at quadrature points
87ed264d09SValeria Barra //
88ed264d09SValeria Barra // *****************************************************************************
89ed264d09SValeria Barra 
90ed264d09SValeria Barra // -----------------------------------------------------------------------------
91ed264d09SValeria Barra CEED_QFUNCTION(Diff3)(void *ctx, const CeedInt Q,
92ed264d09SValeria Barra                       const CeedScalar *const *in, CeedScalar *const *out) {
93ed264d09SValeria Barra   const CeedScalar *ug = in[0], *qdata = in[1];
94ed264d09SValeria Barra   CeedScalar *vJ = out[0];
95ed264d09SValeria Barra 
96ed264d09SValeria Barra   // Quadrature Point Loop
97ed264d09SValeria Barra   CeedPragmaSIMD
98ed264d09SValeria Barra   for (CeedInt i=0; i<Q; i++) {
99ed264d09SValeria Barra     // Read spatial derivatives of u
100ed264d09SValeria Barra     const CeedScalar uJ[3][2]        = {{ug[i+(0+0*3)*Q],
101ed264d09SValeria Barra                                          ug[i+(0+1*3)*Q]},
102ed264d09SValeria Barra                                         {ug[i+(1+0*3)*Q],
103ed264d09SValeria Barra                                          ug[i+(1+1*3)*Q]},
104ed264d09SValeria Barra                                         {ug[i+(2+0*3)*Q],
105ed264d09SValeria Barra                                          ug[i+(2+1*3)*Q]}
106ed264d09SValeria Barra                                        };
107ed264d09SValeria Barra     // Read qdata
108ed264d09SValeria Barra     const CeedScalar wJ              =   qdata[i+Q*0];
109ed264d09SValeria Barra     // -- Grad-to-Grad qdata
110ed264d09SValeria Barra     // ---- dXdx_j,k * dXdx_k,j
111ed264d09SValeria Barra     const CeedScalar dXdxdXdxT[2][2] = {{qdata[i+Q*1],
112ed264d09SValeria Barra                                          qdata[i+Q*3]},
113ed264d09SValeria Barra                                         {qdata[i+Q*3],
114ed264d09SValeria Barra                                          qdata[i+Q*2]}
115ed264d09SValeria Barra                                        };
116ed264d09SValeria Barra 
117ed264d09SValeria Barra     for (int k=0; k<3; k++) // k = component
118ed264d09SValeria Barra       for (int j=0; j<2; j++) // j = direction of vg
119ed264d09SValeria Barra         vJ[i+(k+j*3)*Q] = wJ * (uJ[k][0] * dXdxdXdxT[0][j] +
120ed264d09SValeria Barra                                 uJ[k][1] * dXdxdXdxT[1][j]);
121ed264d09SValeria Barra 
122ed264d09SValeria Barra   } // End of Quadrature Point Loop
123ed264d09SValeria Barra 
124ed264d09SValeria Barra   return 0;
125ed264d09SValeria Barra }
126ed264d09SValeria Barra // -----------------------------------------------------------------------------
127*f6b55d2cSvaleriabarra 
128*f6b55d2cSvaleriabarra #endif // bp4sphere_h
129