15aed82e4SJeremy L Thompson // Copyright (c) 2017-2024, Lawrence Livermore National Security, LLC and other CEED contributors. 23d8e8822SJeremy L Thompson // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. 35754ecacSJeremy L Thompson // 43d8e8822SJeremy L Thompson // SPDX-License-Identifier: BSD-2-Clause 55754ecacSJeremy L Thompson // 63d8e8822SJeremy L Thompson // This file is part of CEED: http://github.com/ceed 75754ecacSJeremy L Thompson 85754ecacSJeremy L Thompson /// @file 95754ecacSJeremy L Thompson /// Linear elasticity manufactured solution true solution for solid mechanics example using PETSc 105754ecacSJeremy L Thompson 11*c0b5abf0SJeremy L Thompson #include <ceed/types.h> 12*c0b5abf0SJeremy L Thompson #ifndef CEED_RUNNING_JIT_PASS 135754ecacSJeremy L Thompson #include <math.h> 14*c0b5abf0SJeremy L Thompson #endif 155754ecacSJeremy L Thompson 165754ecacSJeremy L Thompson // ----------------------------------------------------------------------------- 175754ecacSJeremy L Thompson // True solution for linear elasticity manufactured solution 185754ecacSJeremy L Thompson // ----------------------------------------------------------------------------- 192b730f8bSJeremy L Thompson CEED_QFUNCTION(MMSTrueSoln)(void *ctx, const CeedInt Q, const CeedScalar *const *in, CeedScalar *const *out) { 205754ecacSJeremy L Thompson // Inputs 215754ecacSJeremy L Thompson const CeedScalar *coords = in[0]; 225754ecacSJeremy L Thompson 235754ecacSJeremy L Thompson // Outputs 245754ecacSJeremy L Thompson CeedScalar *true_soln = out[0]; 255754ecacSJeremy L Thompson 265754ecacSJeremy L Thompson // Quadrature Point Loop 272b730f8bSJeremy L Thompson CeedPragmaSIMD for (CeedInt i = 0; i < Q; i++) { 285754ecacSJeremy L Thompson // Setup 295754ecacSJeremy L Thompson CeedScalar x = coords[i + 0 * Q], y = coords[i + 1 * Q], z = coords[i + 2 * Q]; 305754ecacSJeremy L Thompson 315754ecacSJeremy L Thompson // True solution 325754ecacSJeremy L Thompson // -- Component 1 335754ecacSJeremy L Thompson true_soln[i + 0 * Q] = exp(2 * x) * sin(3 * y) * cos(4 * z) / 1e8; 345754ecacSJeremy L Thompson 355754ecacSJeremy L Thompson // -- Component 2 365754ecacSJeremy L Thompson true_soln[i + 1 * Q] = exp(3 * y) * sin(4 * z) * cos(2 * x) / 1e8; 375754ecacSJeremy L Thompson 385754ecacSJeremy L Thompson // -- Component 3 395754ecacSJeremy L Thompson true_soln[i + 2 * Q] = exp(4 * z) * sin(2 * x) * cos(3 * y) / 1e8; 405754ecacSJeremy L Thompson 415754ecacSJeremy L Thompson } // End of Quadrature Point Loop 425754ecacSJeremy L Thompson 435754ecacSJeremy L Thompson return 0; 445754ecacSJeremy L Thompson } 455754ecacSJeremy L Thompson // ----------------------------------------------------------------------------- 46