1*a0154adeSJed Brown // Copyright (c) 2017-2022, Lawrence Livermore National Security, LLC and other CEED contributors. 2*a0154adeSJed Brown // All Rights Reserved. See the top-level LICENSE and NOTICE files for details. 3*a0154adeSJed Brown // 4*a0154adeSJed Brown // SPDX-License-Identifier: BSD-2-Clause 5*a0154adeSJed Brown // 6*a0154adeSJed Brown // This file is part of CEED: http://github.com/ceed 7*a0154adeSJed Brown 8*a0154adeSJed Brown #include <ceed/ceed.h> 9*a0154adeSJed Brown 10*a0154adeSJed Brown //------------------------------------------------------------------------------ 11*a0154adeSJed Brown // Tensor Basis Kernels 12*a0154adeSJed Brown //------------------------------------------------------------------------------ 13*a0154adeSJed Brown 14*a0154adeSJed Brown //------------------------------------------------------------------------------ 15*a0154adeSJed Brown // Interp 16*a0154adeSJed Brown //------------------------------------------------------------------------------ 17*a0154adeSJed Brown extern "C" __global__ void Interp(const CeedInt num_elem, const CeedInt transpose, 18*a0154adeSJed Brown const CeedScalar *__restrict__ interp_1d, 19*a0154adeSJed Brown const CeedScalar *__restrict__ u, 20*a0154adeSJed Brown CeedScalar *__restrict__ v) { 21*a0154adeSJed Brown const CeedInt i = threadIdx.x; 22*a0154adeSJed Brown 23*a0154adeSJed Brown __shared__ CeedScalar s_mem[BASIS_Q_1D * BASIS_P_1D + 2 * BASIS_BUF_LEN]; 24*a0154adeSJed Brown CeedScalar *s_interp_1d = s_mem; 25*a0154adeSJed Brown CeedScalar *s_buffer_1 = s_mem + BASIS_Q_1D * BASIS_P_1D; 26*a0154adeSJed Brown CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN; 27*a0154adeSJed Brown for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) { 28*a0154adeSJed Brown s_interp_1d[k] = interp_1d[k]; 29*a0154adeSJed Brown } 30*a0154adeSJed Brown 31*a0154adeSJed Brown const CeedInt P = transpose ? BASIS_Q_1D : BASIS_P_1D; 32*a0154adeSJed Brown const CeedInt Q = transpose ? BASIS_P_1D : BASIS_Q_1D; 33*a0154adeSJed Brown const CeedInt stride_0 = transpose ? 1 : BASIS_P_1D; 34*a0154adeSJed Brown const CeedInt stride_1 = transpose ? BASIS_P_1D : 1; 35*a0154adeSJed Brown const CeedInt u_stride = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 36*a0154adeSJed Brown const CeedInt v_stride = transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS; 37*a0154adeSJed Brown const CeedInt u_comp_stride = num_elem * (transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES); 38*a0154adeSJed Brown const CeedInt v_comp_stride = num_elem * (transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS); 39*a0154adeSJed Brown const CeedInt u_size = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 40*a0154adeSJed Brown 41*a0154adeSJed Brown // Apply basis element by element 42*a0154adeSJed Brown for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) { 43*a0154adeSJed Brown for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) { 44*a0154adeSJed Brown const CeedScalar *cur_u = u + elem * u_stride + comp * u_comp_stride; 45*a0154adeSJed Brown CeedScalar *cur_v = v + elem * v_stride + comp * v_comp_stride; 46*a0154adeSJed Brown for (CeedInt k = i; k < u_size; k += blockDim.x) { 47*a0154adeSJed Brown s_buffer_1[k] = cur_u[k]; 48*a0154adeSJed Brown } 49*a0154adeSJed Brown CeedInt pre = u_size; 50*a0154adeSJed Brown CeedInt post = 1; 51*a0154adeSJed Brown for (CeedInt d = 0; d < BASIS_DIM; d++) { 52*a0154adeSJed Brown __syncthreads(); 53*a0154adeSJed Brown // Update bufferfers used 54*a0154adeSJed Brown pre /= P; 55*a0154adeSJed Brown const CeedScalar *in = d % 2 ? s_buffer_2 : s_buffer_1; 56*a0154adeSJed Brown CeedScalar *out = d == BASIS_DIM - 1 ? cur_v : (d % 2 ? s_buffer_1 : s_buffer_2); 57*a0154adeSJed Brown 58*a0154adeSJed Brown // Contract along middle index 59*a0154adeSJed Brown const CeedInt writeLen = pre * post * Q; 60*a0154adeSJed Brown for (CeedInt k = i; k < writeLen; k += blockDim.x) { 61*a0154adeSJed Brown const CeedInt c = k % post; 62*a0154adeSJed Brown const CeedInt j = (k / post) % Q; 63*a0154adeSJed Brown const CeedInt a = k / (post * Q); 64*a0154adeSJed Brown 65*a0154adeSJed Brown CeedScalar vk = 0; 66*a0154adeSJed Brown for (CeedInt b = 0; b < P; b++) 67*a0154adeSJed Brown vk += s_interp_1d[j*stride_0 + b*stride_1] * in[(a*P + b)*post + c]; 68*a0154adeSJed Brown 69*a0154adeSJed Brown out[k] = vk; 70*a0154adeSJed Brown } 71*a0154adeSJed Brown 72*a0154adeSJed Brown post *= Q; 73*a0154adeSJed Brown } 74*a0154adeSJed Brown } 75*a0154adeSJed Brown } 76*a0154adeSJed Brown } 77*a0154adeSJed Brown 78*a0154adeSJed Brown //------------------------------------------------------------------------------ 79*a0154adeSJed Brown // Grad 80*a0154adeSJed Brown //------------------------------------------------------------------------------ 81*a0154adeSJed Brown extern "C" __global__ void Grad(const CeedInt num_elem, const CeedInt transpose, 82*a0154adeSJed Brown const CeedScalar *__restrict__ interp_1d, 83*a0154adeSJed Brown const CeedScalar *__restrict__ grad_1d, 84*a0154adeSJed Brown const CeedScalar *__restrict__ u, 85*a0154adeSJed Brown CeedScalar *__restrict__ v) { 86*a0154adeSJed Brown const CeedInt i = threadIdx.x; 87*a0154adeSJed Brown 88*a0154adeSJed Brown __shared__ CeedScalar s_mem[2 * (BASIS_Q_1D * BASIS_P_1D + BASIS_BUF_LEN)]; 89*a0154adeSJed Brown CeedScalar *s_interp_1d = s_mem; 90*a0154adeSJed Brown CeedScalar *s_grad_1d = s_interp_1d + BASIS_Q_1D * BASIS_P_1D; 91*a0154adeSJed Brown CeedScalar *s_buffer_1 = s_grad_1d + BASIS_Q_1D * BASIS_P_1D; 92*a0154adeSJed Brown CeedScalar *s_buffer_2 = s_buffer_1 + BASIS_BUF_LEN; 93*a0154adeSJed Brown for (CeedInt k = i; k < BASIS_Q_1D * BASIS_P_1D; k += blockDim.x) { 94*a0154adeSJed Brown s_interp_1d[k] = interp_1d[k]; 95*a0154adeSJed Brown s_grad_1d[k] = grad_1d[k]; 96*a0154adeSJed Brown } 97*a0154adeSJed Brown 98*a0154adeSJed Brown const CeedInt P = transpose ? BASIS_Q_1D : BASIS_P_1D; 99*a0154adeSJed Brown const CeedInt Q = transpose ? BASIS_P_1D : BASIS_Q_1D; 100*a0154adeSJed Brown const CeedInt stride_0 = transpose ? 1 : BASIS_P_1D; 101*a0154adeSJed Brown const CeedInt stride_1 = transpose ? BASIS_P_1D : 1; 102*a0154adeSJed Brown const CeedInt u_stride = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 103*a0154adeSJed Brown const CeedInt v_stride = transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS; 104*a0154adeSJed Brown const CeedInt u_comp_stride = num_elem * (transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES); 105*a0154adeSJed Brown const CeedInt v_comp_stride = num_elem * (transpose ? BASIS_NUM_NODES : BASIS_NUM_QPTS); 106*a0154adeSJed Brown const CeedInt u_dim_stride = transpose ? num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP : 0; 107*a0154adeSJed Brown const CeedInt v_dim_stride = transpose ? 0 : num_elem * BASIS_NUM_QPTS * BASIS_NUM_COMP; 108*a0154adeSJed Brown 109*a0154adeSJed Brown // Apply basis element by element 110*a0154adeSJed Brown for (CeedInt elem = blockIdx.x; elem < num_elem; elem += gridDim.x) { 111*a0154adeSJed Brown for (CeedInt comp = 0; comp < BASIS_NUM_COMP; comp++) { 112*a0154adeSJed Brown 113*a0154adeSJed Brown // dim*dim contractions for grad 114*a0154adeSJed Brown for (CeedInt dim_1 = 0; dim_1 < BASIS_DIM; dim_1++) { 115*a0154adeSJed Brown CeedInt pre = transpose ? BASIS_NUM_QPTS : BASIS_NUM_NODES; 116*a0154adeSJed Brown CeedInt post = 1; 117*a0154adeSJed Brown const CeedScalar *cur_u = u + elem * u_stride + dim_1 * u_dim_stride + 118*a0154adeSJed Brown comp * u_comp_stride; 119*a0154adeSJed Brown CeedScalar *cur_v = v + elem * v_stride + dim_1 * v_dim_stride + comp * 120*a0154adeSJed Brown v_comp_stride; 121*a0154adeSJed Brown for (CeedInt dim_2 = 0; dim_2 < BASIS_DIM; dim_2++) { 122*a0154adeSJed Brown __syncthreads(); 123*a0154adeSJed Brown // Update bufferfers used 124*a0154adeSJed Brown pre /= P; 125*a0154adeSJed Brown const CeedScalar *op = dim_1 == dim_2 ? s_grad_1d : s_interp_1d; 126*a0154adeSJed Brown const CeedScalar *in = dim_2 == 0 127*a0154adeSJed Brown ? cur_u 128*a0154adeSJed Brown : (dim_2 % 2 ? s_buffer_2 : s_buffer_1); 129*a0154adeSJed Brown CeedScalar *out = dim_2 == BASIS_DIM - 1 130*a0154adeSJed Brown ? cur_v 131*a0154adeSJed Brown : (dim_2 % 2 ? s_buffer_1 : s_buffer_2); 132*a0154adeSJed Brown 133*a0154adeSJed Brown // Contract along middle index 134*a0154adeSJed Brown const CeedInt writeLen = pre * post * Q; 135*a0154adeSJed Brown for (CeedInt k = i; k < writeLen; k += blockDim.x) { 136*a0154adeSJed Brown const CeedInt c = k % post; 137*a0154adeSJed Brown const CeedInt j = (k / post) % Q; 138*a0154adeSJed Brown const CeedInt a = k / (post * Q); 139*a0154adeSJed Brown CeedScalar v_k = 0; 140*a0154adeSJed Brown for (CeedInt b = 0; b < P; b++) 141*a0154adeSJed Brown v_k += op[j * stride_0 + b * stride_1] * in[(a * P + b) * post + c]; 142*a0154adeSJed Brown 143*a0154adeSJed Brown if (transpose && dim_2 == BASIS_DIM - 1) 144*a0154adeSJed Brown out[k] += v_k; 145*a0154adeSJed Brown else 146*a0154adeSJed Brown out[k] = v_k; 147*a0154adeSJed Brown } 148*a0154adeSJed Brown 149*a0154adeSJed Brown post *= Q; 150*a0154adeSJed Brown } 151*a0154adeSJed Brown } 152*a0154adeSJed Brown } 153*a0154adeSJed Brown } 154*a0154adeSJed Brown } 155*a0154adeSJed Brown 156*a0154adeSJed Brown //------------------------------------------------------------------------------ 157*a0154adeSJed Brown // 1D quadrature weights 158*a0154adeSJed Brown //------------------------------------------------------------------------------ 159*a0154adeSJed Brown __device__ void Weight1d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 160*a0154adeSJed Brown CeedScalar *w) { 161*a0154adeSJed Brown const CeedInt i = threadIdx.x; 162*a0154adeSJed Brown if (i < BASIS_Q_1D) { 163*a0154adeSJed Brown const size_t elem = blockIdx.x; 164*a0154adeSJed Brown if (elem < num_elem) 165*a0154adeSJed Brown w[elem*BASIS_Q_1D + i] = q_weight_1d[i]; 166*a0154adeSJed Brown } 167*a0154adeSJed Brown } 168*a0154adeSJed Brown 169*a0154adeSJed Brown //------------------------------------------------------------------------------ 170*a0154adeSJed Brown // 2D quadrature weights 171*a0154adeSJed Brown //------------------------------------------------------------------------------ 172*a0154adeSJed Brown __device__ void Weight2d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 173*a0154adeSJed Brown CeedScalar *w) { 174*a0154adeSJed Brown 175*a0154adeSJed Brown const CeedInt i = threadIdx.x; 176*a0154adeSJed Brown const CeedInt j = threadIdx.y; 177*a0154adeSJed Brown if (i < BASIS_Q_1D && j < BASIS_Q_1D) { 178*a0154adeSJed Brown const size_t elem = blockIdx.x; 179*a0154adeSJed Brown if (elem < num_elem) { 180*a0154adeSJed Brown const size_t ind = (elem * BASIS_Q_1D + j) * BASIS_Q_1D + i; 181*a0154adeSJed Brown w[ind] = q_weight_1d[i] * q_weight_1d[j]; 182*a0154adeSJed Brown } 183*a0154adeSJed Brown } 184*a0154adeSJed Brown } 185*a0154adeSJed Brown 186*a0154adeSJed Brown //------------------------------------------------------------------------------ 187*a0154adeSJed Brown // 3D quadrature weights 188*a0154adeSJed Brown //------------------------------------------------------------------------------ 189*a0154adeSJed Brown __device__ void Weight3d(const CeedInt num_elem, const CeedScalar *q_weight_1d, 190*a0154adeSJed Brown CeedScalar *w) { 191*a0154adeSJed Brown const CeedInt i = threadIdx.x; 192*a0154adeSJed Brown const CeedInt j = threadIdx.y; 193*a0154adeSJed Brown if (i < BASIS_Q_1D && j < BASIS_Q_1D) { 194*a0154adeSJed Brown const size_t elem = blockIdx.x; 195*a0154adeSJed Brown if (elem < num_elem) { 196*a0154adeSJed Brown for (CeedInt k = 0; k < BASIS_Q_1D; k++) { 197*a0154adeSJed Brown const size_t ind = ((elem * BASIS_Q_1D + k) * BASIS_Q_1D + j) * BASIS_Q_1D + i; 198*a0154adeSJed Brown w[ind] = q_weight_1d[i] * q_weight_1d[j] * q_weight_1d[k]; 199*a0154adeSJed Brown } 200*a0154adeSJed Brown } 201*a0154adeSJed Brown } 202*a0154adeSJed Brown } 203*a0154adeSJed Brown 204*a0154adeSJed Brown //------------------------------------------------------------------------------ 205*a0154adeSJed Brown // Quadrature weights 206*a0154adeSJed Brown //------------------------------------------------------------------------------ 207*a0154adeSJed Brown extern "C" __global__ void Weight(const CeedInt num_elem, 208*a0154adeSJed Brown const CeedScalar *__restrict__ q_weight_1d, 209*a0154adeSJed Brown CeedScalar *__restrict__ v) { 210*a0154adeSJed Brown if (BASIS_DIM == 1) 211*a0154adeSJed Brown Weight1d(num_elem, q_weight_1d, v); 212*a0154adeSJed Brown else if (BASIS_DIM == 2) 213*a0154adeSJed Brown Weight2d(num_elem, q_weight_1d, v); 214*a0154adeSJed Brown else if (BASIS_DIM == 3) 215*a0154adeSJed Brown Weight3d(num_elem, q_weight_1d, v); 216*a0154adeSJed Brown } 217*a0154adeSJed Brown 218*a0154adeSJed Brown //------------------------------------------------------------------------------ 219