1*c4762a1bSJed BrownCreating a 2-dimensional structured simplex mesh of 2x2x2 in memory and creating a DM object. 2*c4762a1bSJed BrownGenerate the MOAB mesh hierarchy with 2 levels. 3*c4762a1bSJed BrownLevel 0 4*c4762a1bSJed BrownDM Object: Coarse Mesh 1 MPI processes 5*c4762a1bSJed Brown type: moab 6*c4762a1bSJed Brown Coarse Mesh in 2 dimensions: 7*c4762a1bSJed Brown Sizes: cells=8, vertices=9, blocks=1 8*c4762a1bSJed Brown Boundary trace: 9*c4762a1bSJed Brown cells=8, faces=8, vertices=8 10*c4762a1bSJed Brown Fields: 1 components 11*c4762a1bSJed Brown [0] - DEFAULT 12*c4762a1bSJed BrownLevel 1 13*c4762a1bSJed BrownDM Object: 1 MPI processes 14*c4762a1bSJed Brown type: moab 15*c4762a1bSJed Brown Sizes: cells=32, vertices=25, blocks=1 16*c4762a1bSJed Brown Boundary trace: 17*c4762a1bSJed Brown cells=14, faces=16, vertices=16 18*c4762a1bSJed Brown Fields: 1 components 19*c4762a1bSJed Brown [0] - DEFAULT 20*c4762a1bSJed BrownLevel 2 21*c4762a1bSJed BrownDM Object: 1 MPI processes 22*c4762a1bSJed Brown type: moab 23*c4762a1bSJed Brown Sizes: cells=128, vertices=81, blocks=1 24*c4762a1bSJed Brown Boundary trace: 25*c4762a1bSJed Brown cells=30, faces=32, vertices=32 26*c4762a1bSJed Brown Fields: 1 components 27*c4762a1bSJed Brown [0] - DEFAULT