xref: /petsc/src/snes/tests/ex4.c (revision 589a23caa660d2a5f330cc8d1ed213e9cfaf51a7)
1c4762a1bSJed Brown 
2c4762a1bSJed Brown static char help[] = "Tests TSLINESEARCHL2 handing of Inf/Nan.\n\n";
3c4762a1bSJed Brown 
4c4762a1bSJed Brown /*T
5c4762a1bSJed Brown    Concepts: SNES^basic example
6c4762a1bSJed Brown T*/
7c4762a1bSJed Brown 
8c4762a1bSJed Brown 
9c4762a1bSJed Brown 
10c4762a1bSJed Brown /*
11c4762a1bSJed Brown    Include "petscsnes.h" so that we can use SNES solvers.  Note that this
12c4762a1bSJed Brown    file automatically includes:
13c4762a1bSJed Brown      petscsys.h       - base PETSc routines   petscvec.h - vectors
14c4762a1bSJed Brown      petscmat.h - matrices
15c4762a1bSJed Brown      petscis.h     - index sets            petscksp.h - Krylov subspace methods
16c4762a1bSJed Brown      petscviewer.h - viewers               petscpc.h  - preconditioners
17c4762a1bSJed Brown      petscksp.h   - linear solvers
18c4762a1bSJed Brown */
19c4762a1bSJed Brown /*F
20c4762a1bSJed Brown This examples solves either
21c4762a1bSJed Brown \begin{equation}
22c4762a1bSJed Brown   F\genfrac{(}{)}{0pt}{}{x_0}{x_1} = \genfrac{(}{)}{0pt}{}{\sin(3 x_0) + x_0}{x_1}
23c4762a1bSJed Brown \end{equation}
24c4762a1bSJed Brown F*/
25c4762a1bSJed Brown #include <petscsnes.h>
26c4762a1bSJed Brown 
27c4762a1bSJed Brown /*
28c4762a1bSJed Brown    User-defined routines
29c4762a1bSJed Brown */
30c4762a1bSJed Brown extern PetscErrorCode FormJacobian2(SNES,Vec,Mat,Mat,void*);
31c4762a1bSJed Brown extern PetscErrorCode FormFunction2(SNES,Vec,Vec,void*);
32c4762a1bSJed Brown extern PetscErrorCode FormObjective(SNES,Vec,PetscReal*,void*);
33c4762a1bSJed Brown 
34c4762a1bSJed Brown /*
35c4762a1bSJed Brown      This is a very hacking way to trigger the objective function generating an infinity at a particular count to the call FormObjective().
36c4762a1bSJed Brown      Different line searches evaluate the full step at different counts. For l2 it is the third call (infatcount == 2) while for bt it is the second call.
37c4762a1bSJed Brown */
38c4762a1bSJed Brown PetscInt infatcount = 0;
39c4762a1bSJed Brown 
40c4762a1bSJed Brown int main(int argc,char **argv)
41c4762a1bSJed Brown {
42c4762a1bSJed Brown   SNES           snes;         /* nonlinear solver context */
43c4762a1bSJed Brown   KSP            ksp;          /* linear solver context */
44c4762a1bSJed Brown   PC             pc;           /* preconditioner context */
45c4762a1bSJed Brown   Vec            x,r;          /* solution, residual vectors */
46c4762a1bSJed Brown   Mat            J;            /* Jacobian matrix */
47c4762a1bSJed Brown   PetscErrorCode ierr;
48c4762a1bSJed Brown   PetscInt       its;
49c4762a1bSJed Brown   PetscMPIInt    size;
50c4762a1bSJed Brown   PetscScalar    *xx;
51c4762a1bSJed Brown   PetscBool      flg;
52c4762a1bSJed Brown   char           type[256];
53c4762a1bSJed Brown 
54c4762a1bSJed Brown   ierr = PetscInitialize(&argc,&argv,(char*)0,help);if (ierr) return ierr;
55*589a23caSBarry Smith   ierr = PetscOptionsGetString(NULL,NULL,"-snes_linesearch_type",type,sizeof(type),&flg);CHKERRQ(ierr);
56c4762a1bSJed Brown   if (flg) {
57c4762a1bSJed Brown     ierr = PetscStrcmp(type,SNESLINESEARCHBT,&flg);CHKERRQ(ierr);
58c4762a1bSJed Brown     if (flg) infatcount = 1;
59c4762a1bSJed Brown     ierr = PetscStrcmp(type,SNESLINESEARCHL2,&flg);CHKERRQ(ierr);
60c4762a1bSJed Brown     if (flg) infatcount = 2;
61c4762a1bSJed Brown   }
62c4762a1bSJed Brown 
63c4762a1bSJed Brown   ierr = MPI_Comm_size(PETSC_COMM_WORLD,&size);CHKERRQ(ierr);
64c4762a1bSJed Brown   if (size > 1) SETERRQ(PETSC_COMM_WORLD,PETSC_ERR_SUP,"Example is only for sequential runs");
65c4762a1bSJed Brown 
66c4762a1bSJed Brown   /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
67c4762a1bSJed Brown      Create nonlinear solver context
68c4762a1bSJed Brown      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
69c4762a1bSJed Brown   ierr = SNESCreate(PETSC_COMM_WORLD,&snes);CHKERRQ(ierr);
70c4762a1bSJed Brown 
71c4762a1bSJed Brown   /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
72c4762a1bSJed Brown      Create matrix and vector data structures; set corresponding routines
73c4762a1bSJed Brown      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
74c4762a1bSJed Brown   /*
75c4762a1bSJed Brown      Create vectors for solution and nonlinear function
76c4762a1bSJed Brown   */
77c4762a1bSJed Brown   ierr = VecCreate(PETSC_COMM_WORLD,&x);CHKERRQ(ierr);
78c4762a1bSJed Brown   ierr = VecSetSizes(x,PETSC_DECIDE,2);CHKERRQ(ierr);
79c4762a1bSJed Brown   ierr = VecSetFromOptions(x);CHKERRQ(ierr);
80c4762a1bSJed Brown   ierr = VecDuplicate(x,&r);CHKERRQ(ierr);
81c4762a1bSJed Brown 
82c4762a1bSJed Brown   /*
83c4762a1bSJed Brown      Create Jacobian matrix data structure
84c4762a1bSJed Brown   */
85c4762a1bSJed Brown   ierr = MatCreate(PETSC_COMM_WORLD,&J);CHKERRQ(ierr);
86c4762a1bSJed Brown   ierr = MatSetSizes(J,PETSC_DECIDE,PETSC_DECIDE,2,2);CHKERRQ(ierr);
87c4762a1bSJed Brown   ierr = MatSetFromOptions(J);CHKERRQ(ierr);
88c4762a1bSJed Brown   ierr = MatSetUp(J);CHKERRQ(ierr);
89c4762a1bSJed Brown 
90c4762a1bSJed Brown   ierr = SNESSetFunction(snes,r,FormFunction2,NULL);CHKERRQ(ierr);
91c4762a1bSJed Brown   ierr = SNESSetObjective(snes,FormObjective,NULL);CHKERRQ(ierr);
92c4762a1bSJed Brown   ierr = SNESSetJacobian(snes,J,J,FormJacobian2,NULL);CHKERRQ(ierr);
93c4762a1bSJed Brown 
94c4762a1bSJed Brown 
95c4762a1bSJed Brown   /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
96c4762a1bSJed Brown      Customize nonlinear solver; set runtime options
97c4762a1bSJed Brown    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
98c4762a1bSJed Brown   /*
99c4762a1bSJed Brown      Set linear solver defaults for this problem. By extracting the
100c4762a1bSJed Brown      KSP and PC contexts from the SNES context, we can then
101c4762a1bSJed Brown      directly call any KSP and PC routines to set various options.
102c4762a1bSJed Brown   */
103c4762a1bSJed Brown   ierr = SNESGetKSP(snes,&ksp);CHKERRQ(ierr);
104c4762a1bSJed Brown   ierr = KSPGetPC(ksp,&pc);CHKERRQ(ierr);
105c4762a1bSJed Brown   ierr = PCSetType(pc,PCNONE);CHKERRQ(ierr);
106c4762a1bSJed Brown   ierr = KSPSetTolerances(ksp,1.e-4,PETSC_DEFAULT,PETSC_DEFAULT,20);CHKERRQ(ierr);
107c4762a1bSJed Brown 
108c4762a1bSJed Brown   /*
109c4762a1bSJed Brown      Set SNES/KSP/KSP/PC runtime options, e.g.,
110c4762a1bSJed Brown          -snes_view -snes_monitor -ksp_type <ksp> -pc_type <pc>
111c4762a1bSJed Brown      These options will override those specified above as long as
112c4762a1bSJed Brown      SNESSetFromOptions() is called _after_ any other customization
113c4762a1bSJed Brown      routines.
114c4762a1bSJed Brown   */
115c4762a1bSJed Brown   ierr = SNESSetFromOptions(snes);CHKERRQ(ierr);
116c4762a1bSJed Brown 
117c4762a1bSJed Brown   /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
118c4762a1bSJed Brown      Evaluate initial guess; then solve nonlinear system
119c4762a1bSJed Brown    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
120c4762a1bSJed Brown   ierr  = VecGetArray(x,&xx);CHKERRQ(ierr);
121c4762a1bSJed Brown   xx[0] = 2.0; xx[1] = 3.0;
122c4762a1bSJed Brown   ierr  = VecRestoreArray(x,&xx);CHKERRQ(ierr);
123c4762a1bSJed Brown 
124c4762a1bSJed Brown   /*
125c4762a1bSJed Brown      Note: The user should initialize the vector, x, with the initial guess
126c4762a1bSJed Brown      for the nonlinear solver prior to calling SNESSolve().  In particular,
127c4762a1bSJed Brown      to employ an initial guess of zero, the user should explicitly set
128c4762a1bSJed Brown      this vector to zero by calling VecSet().
129c4762a1bSJed Brown   */
130c4762a1bSJed Brown 
131c4762a1bSJed Brown   ierr = SNESSolve(snes,NULL,x);CHKERRQ(ierr);
132c4762a1bSJed Brown   ierr = SNESGetIterationNumber(snes,&its);CHKERRQ(ierr);
133c4762a1bSJed Brown   ierr = PetscPrintf(PETSC_COMM_WORLD,"Number of SNES iterations = %D\n",its);CHKERRQ(ierr);
134c4762a1bSJed Brown 
135c4762a1bSJed Brown   /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
136c4762a1bSJed Brown      Free work space.  All PETSc objects should be destroyed when they
137c4762a1bSJed Brown      are no longer needed.
138c4762a1bSJed Brown    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
139c4762a1bSJed Brown 
140c4762a1bSJed Brown   ierr = VecDestroy(&x);CHKERRQ(ierr); ierr = VecDestroy(&r);CHKERRQ(ierr);
141c4762a1bSJed Brown   ierr = MatDestroy(&J);CHKERRQ(ierr); ierr = SNESDestroy(&snes);CHKERRQ(ierr);
142c4762a1bSJed Brown   ierr = PetscFinalize();
143c4762a1bSJed Brown   return ierr;
144c4762a1bSJed Brown }
145c4762a1bSJed Brown 
146c4762a1bSJed Brown PetscErrorCode FormObjective(SNES snes,Vec x,PetscReal *f,void *dummy)
147c4762a1bSJed Brown {
148c4762a1bSJed Brown   PetscErrorCode    ierr;
149c4762a1bSJed Brown   Vec               F;
150c4762a1bSJed Brown   static PetscInt   cnt = 0;
151c4762a1bSJed Brown 
152c4762a1bSJed Brown   if (cnt++ == infatcount) *f = INFINITY;
153c4762a1bSJed Brown   else {
154c4762a1bSJed Brown     ierr = VecDuplicate(x,&F);CHKERRQ(ierr);
155c4762a1bSJed Brown     ierr = FormFunction2(snes,x,F,dummy);CHKERRQ(ierr);
156c4762a1bSJed Brown     ierr = VecNorm(F,NORM_2,f);CHKERRQ(ierr);
157c4762a1bSJed Brown     ierr = VecDestroy(&F);CHKERRQ(ierr);
158c4762a1bSJed Brown     *f   = (*f)*(*f);
159c4762a1bSJed Brown   }
160c4762a1bSJed Brown   return 0;
161c4762a1bSJed Brown }
162c4762a1bSJed Brown 
163c4762a1bSJed Brown /* ------------------------------------------------------------------- */
164c4762a1bSJed Brown PetscErrorCode FormFunction2(SNES snes,Vec x,Vec f,void *dummy)
165c4762a1bSJed Brown {
166c4762a1bSJed Brown   PetscErrorCode    ierr;
167c4762a1bSJed Brown   const PetscScalar *xx;
168c4762a1bSJed Brown   PetscScalar       *ff;
169c4762a1bSJed Brown 
170c4762a1bSJed Brown   /*
171c4762a1bSJed Brown      Get pointers to vector data.
172c4762a1bSJed Brown        - For default PETSc vectors, VecGetArray() returns a pointer to
173c4762a1bSJed Brown          the data array.  Otherwise, the routine is implementation dependent.
174c4762a1bSJed Brown        - You MUST call VecRestoreArray() when you no longer need access to
175c4762a1bSJed Brown          the array.
176c4762a1bSJed Brown   */
177c4762a1bSJed Brown   ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr);
178c4762a1bSJed Brown   ierr = VecGetArray(f,&ff);CHKERRQ(ierr);
179c4762a1bSJed Brown 
180c4762a1bSJed Brown   /*
181c4762a1bSJed Brown      Compute function
182c4762a1bSJed Brown   */
183c4762a1bSJed Brown   ff[0] = PetscSinScalar(3.0*xx[0]) + xx[0];
184c4762a1bSJed Brown   ff[1] = xx[1];
185c4762a1bSJed Brown 
186c4762a1bSJed Brown   /*
187c4762a1bSJed Brown      Restore vectors
188c4762a1bSJed Brown   */
189c4762a1bSJed Brown   ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr);
190c4762a1bSJed Brown   ierr = VecRestoreArray(f,&ff);CHKERRQ(ierr);
191c4762a1bSJed Brown   return 0;
192c4762a1bSJed Brown }
193c4762a1bSJed Brown /* ------------------------------------------------------------------- */
194c4762a1bSJed Brown PetscErrorCode FormJacobian2(SNES snes,Vec x,Mat jac,Mat B,void *dummy)
195c4762a1bSJed Brown {
196c4762a1bSJed Brown   const PetscScalar *xx;
197c4762a1bSJed Brown   PetscScalar       A[4];
198c4762a1bSJed Brown   PetscErrorCode    ierr;
199c4762a1bSJed Brown   PetscInt          idx[2] = {0,1};
200c4762a1bSJed Brown 
201c4762a1bSJed Brown   /*
202c4762a1bSJed Brown      Get pointer to vector data
203c4762a1bSJed Brown   */
204c4762a1bSJed Brown   ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr);
205c4762a1bSJed Brown 
206c4762a1bSJed Brown   /*
207c4762a1bSJed Brown      Compute Jacobian entries and insert into matrix.
208c4762a1bSJed Brown       - Since this is such a small problem, we set all entries for
209c4762a1bSJed Brown         the matrix at once.
210c4762a1bSJed Brown   */
211c4762a1bSJed Brown   A[0]  = 3.0*PetscCosScalar(3.0*xx[0]) + 1.0; A[1] = 0.0;
212c4762a1bSJed Brown   A[2]  = 0.0;                     A[3] = 1.0;
213c4762a1bSJed Brown   ierr  = MatSetValues(B,2,idx,2,idx,A,INSERT_VALUES);CHKERRQ(ierr);
214c4762a1bSJed Brown 
215c4762a1bSJed Brown   /*
216c4762a1bSJed Brown      Restore vector
217c4762a1bSJed Brown   */
218c4762a1bSJed Brown   ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr);
219c4762a1bSJed Brown 
220c4762a1bSJed Brown   /*
221c4762a1bSJed Brown      Assemble matrix
222c4762a1bSJed Brown   */
223c4762a1bSJed Brown   ierr = MatAssemblyBegin(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr);
224c4762a1bSJed Brown   ierr = MatAssemblyEnd(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr);
225c4762a1bSJed Brown   if (jac != B) {
226c4762a1bSJed Brown     ierr = MatAssemblyBegin(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr);
227c4762a1bSJed Brown     ierr = MatAssemblyEnd(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr);
228c4762a1bSJed Brown   }
229c4762a1bSJed Brown   return 0;
230c4762a1bSJed Brown }
231c4762a1bSJed Brown 
232c4762a1bSJed Brown 
233c4762a1bSJed Brown 
234c4762a1bSJed Brown 
235c4762a1bSJed Brown /*TEST
236c4762a1bSJed Brown 
237c4762a1bSJed Brown    build:
238c4762a1bSJed Brown       requires: c99 infinity
239c4762a1bSJed Brown 
240c4762a1bSJed Brown    test:
241c4762a1bSJed Brown       args: -snes_converged_reason -snes_linesearch_monitor -snes_linesearch_type l2
242c4762a1bSJed Brown       filter: grep Inf
243c4762a1bSJed Brown 
244c4762a1bSJed Brown TEST*/
245