1*c4762a1bSJed Brown 2*c4762a1bSJed Brown static char help[] = "Newton method to solve u'' + u^{2} = f, sequentially.\n\ 3*c4762a1bSJed Brown This example tests PCVPBJacobiSetBlocks().\n\n"; 4*c4762a1bSJed Brown 5*c4762a1bSJed Brown /*T 6*c4762a1bSJed Brown Concepts: SNES^basic uniprocessor example 7*c4762a1bSJed Brown Processors: 1 8*c4762a1bSJed Brown T*/ 9*c4762a1bSJed Brown 10*c4762a1bSJed Brown /* 11*c4762a1bSJed Brown Include "petscsnes.h" so that we can use SNES solvers. Note that this 12*c4762a1bSJed Brown file automatically includes: 13*c4762a1bSJed Brown petscsys.h - base PETSc routines petscvec.h - vectors 14*c4762a1bSJed Brown petscmat.h - matrices 15*c4762a1bSJed Brown petscis.h - index sets petscksp.h - Krylov subspace methods 16*c4762a1bSJed Brown petscviewer.h - viewers petscpc.h - preconditioners 17*c4762a1bSJed Brown petscksp.h - linear solvers 18*c4762a1bSJed Brown */ 19*c4762a1bSJed Brown 20*c4762a1bSJed Brown #include <petscsnes.h> 21*c4762a1bSJed Brown 22*c4762a1bSJed Brown /* 23*c4762a1bSJed Brown User-defined routines 24*c4762a1bSJed Brown */ 25*c4762a1bSJed Brown extern PetscErrorCode FormJacobian(SNES,Vec,Mat,Mat,void*); 26*c4762a1bSJed Brown extern PetscErrorCode FormFunction(SNES,Vec,Vec,void*); 27*c4762a1bSJed Brown extern PetscErrorCode FormInitialGuess(Vec); 28*c4762a1bSJed Brown 29*c4762a1bSJed Brown int main(int argc,char **argv) 30*c4762a1bSJed Brown { 31*c4762a1bSJed Brown SNES snes; /* SNES context */ 32*c4762a1bSJed Brown Vec x,r,F,U; /* vectors */ 33*c4762a1bSJed Brown Mat J; /* Jacobian matrix */ 34*c4762a1bSJed Brown PetscErrorCode ierr; 35*c4762a1bSJed Brown PetscInt its,n = 5,i,maxit,maxf,lens[3] = {1,2,2}; 36*c4762a1bSJed Brown PetscMPIInt size; 37*c4762a1bSJed Brown PetscScalar h,xp,v,none = -1.0; 38*c4762a1bSJed Brown PetscReal abstol,rtol,stol,norm; 39*c4762a1bSJed Brown KSP ksp; 40*c4762a1bSJed Brown PC pc; 41*c4762a1bSJed Brown 42*c4762a1bSJed Brown ierr = PetscInitialize(&argc,&argv,(char*)0,help);if (ierr) return ierr; 43*c4762a1bSJed Brown ierr = MPI_Comm_size(PETSC_COMM_WORLD,&size);CHKERRQ(ierr); 44*c4762a1bSJed Brown if (size != 1) SETERRQ(PETSC_COMM_SELF,PETSC_ERR_SUP,"This is a uniprocessor example only!"); 45*c4762a1bSJed Brown ierr = PetscOptionsGetInt(NULL,NULL,"-n",&n,NULL);CHKERRQ(ierr); 46*c4762a1bSJed Brown h = 1.0/(n-1); 47*c4762a1bSJed Brown 48*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 49*c4762a1bSJed Brown Create nonlinear solver context 50*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 51*c4762a1bSJed Brown 52*c4762a1bSJed Brown ierr = SNESCreate(PETSC_COMM_WORLD,&snes);CHKERRQ(ierr); 53*c4762a1bSJed Brown ierr = SNESGetKSP(snes,&ksp);CHKERRQ(ierr); 54*c4762a1bSJed Brown ierr = KSPGetPC(ksp,&pc);CHKERRQ(ierr); 55*c4762a1bSJed Brown ierr = PCSetType(pc,PCVPBJACOBI);CHKERRQ(ierr); 56*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 57*c4762a1bSJed Brown Create vector data structures; set function evaluation routine 58*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 59*c4762a1bSJed Brown /* 60*c4762a1bSJed Brown Note that we form 1 vector from scratch and then duplicate as needed. 61*c4762a1bSJed Brown */ 62*c4762a1bSJed Brown ierr = VecCreate(PETSC_COMM_WORLD,&x);CHKERRQ(ierr); 63*c4762a1bSJed Brown ierr = VecSetSizes(x,PETSC_DECIDE,n);CHKERRQ(ierr); 64*c4762a1bSJed Brown ierr = VecSetFromOptions(x);CHKERRQ(ierr); 65*c4762a1bSJed Brown ierr = VecDuplicate(x,&r);CHKERRQ(ierr); 66*c4762a1bSJed Brown ierr = VecDuplicate(x,&F);CHKERRQ(ierr); 67*c4762a1bSJed Brown ierr = VecDuplicate(x,&U);CHKERRQ(ierr); 68*c4762a1bSJed Brown 69*c4762a1bSJed Brown /* 70*c4762a1bSJed Brown Set function evaluation routine and vector 71*c4762a1bSJed Brown */ 72*c4762a1bSJed Brown ierr = SNESSetFunction(snes,r,FormFunction,(void*)F);CHKERRQ(ierr); 73*c4762a1bSJed Brown 74*c4762a1bSJed Brown 75*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 76*c4762a1bSJed Brown Create matrix data structure; set Jacobian evaluation routine 77*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 78*c4762a1bSJed Brown 79*c4762a1bSJed Brown ierr = MatCreate(PETSC_COMM_WORLD,&J);CHKERRQ(ierr); 80*c4762a1bSJed Brown ierr = MatSetSizes(J,PETSC_DECIDE,PETSC_DECIDE,n,n);CHKERRQ(ierr); 81*c4762a1bSJed Brown ierr = MatSetFromOptions(J);CHKERRQ(ierr); 82*c4762a1bSJed Brown ierr = MatSeqAIJSetPreallocation(J,3,NULL);CHKERRQ(ierr); 83*c4762a1bSJed Brown ierr = MatSetVariableBlockSizes(J,3,lens);CHKERRQ(ierr); 84*c4762a1bSJed Brown 85*c4762a1bSJed Brown /* 86*c4762a1bSJed Brown Set Jacobian matrix data structure and default Jacobian evaluation 87*c4762a1bSJed Brown routine. User can override with: 88*c4762a1bSJed Brown -snes_fd : default finite differencing approximation of Jacobian 89*c4762a1bSJed Brown -snes_mf : matrix-free Newton-Krylov method with no preconditioning 90*c4762a1bSJed Brown (unless user explicitly sets preconditioner) 91*c4762a1bSJed Brown -snes_mf_operator : form preconditioning matrix as set by the user, 92*c4762a1bSJed Brown but use matrix-free approx for Jacobian-vector 93*c4762a1bSJed Brown products within Newton-Krylov method 94*c4762a1bSJed Brown */ 95*c4762a1bSJed Brown 96*c4762a1bSJed Brown ierr = SNESSetJacobian(snes,J,J,FormJacobian,NULL);CHKERRQ(ierr); 97*c4762a1bSJed Brown 98*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 99*c4762a1bSJed Brown Customize nonlinear solver; set runtime options 100*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 101*c4762a1bSJed Brown 102*c4762a1bSJed Brown /* 103*c4762a1bSJed Brown Set names for some vectors to facilitate monitoring (optional) 104*c4762a1bSJed Brown */ 105*c4762a1bSJed Brown ierr = PetscObjectSetName((PetscObject)x,"Approximate Solution");CHKERRQ(ierr); 106*c4762a1bSJed Brown ierr = PetscObjectSetName((PetscObject)U,"Exact Solution");CHKERRQ(ierr); 107*c4762a1bSJed Brown 108*c4762a1bSJed Brown /* 109*c4762a1bSJed Brown Set SNES/KSP/KSP/PC runtime options, e.g., 110*c4762a1bSJed Brown -snes_view -snes_monitor -ksp_type <ksp> -pc_type <pc> 111*c4762a1bSJed Brown */ 112*c4762a1bSJed Brown ierr = SNESSetFromOptions(snes);CHKERRQ(ierr); 113*c4762a1bSJed Brown 114*c4762a1bSJed Brown /* 115*c4762a1bSJed Brown Print parameters used for convergence testing (optional) ... just 116*c4762a1bSJed Brown to demonstrate this routine; this information is also printed with 117*c4762a1bSJed Brown the option -snes_view 118*c4762a1bSJed Brown */ 119*c4762a1bSJed Brown ierr = SNESGetTolerances(snes,&abstol,&rtol,&stol,&maxit,&maxf);CHKERRQ(ierr); 120*c4762a1bSJed Brown ierr = PetscPrintf(PETSC_COMM_WORLD,"atol=%g, rtol=%g, stol=%g, maxit=%D, maxf=%D\n",(double)abstol,(double)rtol,(double)stol,maxit,maxf);CHKERRQ(ierr); 121*c4762a1bSJed Brown 122*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 123*c4762a1bSJed Brown Initialize application: 124*c4762a1bSJed Brown Store right-hand-side of PDE and exact solution 125*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 126*c4762a1bSJed Brown 127*c4762a1bSJed Brown xp = 0.0; 128*c4762a1bSJed Brown for (i=0; i<n; i++) { 129*c4762a1bSJed Brown v = 6.0*xp + PetscPowScalar(xp+1.e-12,6.0); /* +1.e-12 is to prevent 0^6 */ 130*c4762a1bSJed Brown ierr = VecSetValues(F,1,&i,&v,INSERT_VALUES);CHKERRQ(ierr); 131*c4762a1bSJed Brown v = xp*xp*xp; 132*c4762a1bSJed Brown ierr = VecSetValues(U,1,&i,&v,INSERT_VALUES);CHKERRQ(ierr); 133*c4762a1bSJed Brown xp += h; 134*c4762a1bSJed Brown } 135*c4762a1bSJed Brown 136*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 137*c4762a1bSJed Brown Evaluate initial guess; then solve nonlinear system 138*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 139*c4762a1bSJed Brown /* 140*c4762a1bSJed Brown Note: The user should initialize the vector, x, with the initial guess 141*c4762a1bSJed Brown for the nonlinear solver prior to calling SNESSolve(). In particular, 142*c4762a1bSJed Brown to employ an initial guess of zero, the user should explicitly set 143*c4762a1bSJed Brown this vector to zero by calling VecSet(). 144*c4762a1bSJed Brown */ 145*c4762a1bSJed Brown ierr = FormInitialGuess(x);CHKERRQ(ierr); 146*c4762a1bSJed Brown ierr = SNESSolve(snes,NULL,x);CHKERRQ(ierr); 147*c4762a1bSJed Brown ierr = SNESGetIterationNumber(snes,&its);CHKERRQ(ierr); 148*c4762a1bSJed Brown ierr = PetscPrintf(PETSC_COMM_WORLD,"number of SNES iterations = %D\n\n",its);CHKERRQ(ierr); 149*c4762a1bSJed Brown 150*c4762a1bSJed Brown /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 151*c4762a1bSJed Brown Check solution and clean up 152*c4762a1bSJed Brown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ 153*c4762a1bSJed Brown 154*c4762a1bSJed Brown /* 155*c4762a1bSJed Brown Check the error 156*c4762a1bSJed Brown */ 157*c4762a1bSJed Brown ierr = VecAXPY(x,none,U);CHKERRQ(ierr); 158*c4762a1bSJed Brown ierr = VecNorm(x,NORM_2,&norm);CHKERRQ(ierr); 159*c4762a1bSJed Brown ierr = PetscPrintf(PETSC_COMM_WORLD,"Norm of error %g, Iterations %D\n",(double)norm,its);CHKERRQ(ierr); 160*c4762a1bSJed Brown 161*c4762a1bSJed Brown 162*c4762a1bSJed Brown /* 163*c4762a1bSJed Brown Free work space. All PETSc objects should be destroyed when they 164*c4762a1bSJed Brown are no longer needed. 165*c4762a1bSJed Brown */ 166*c4762a1bSJed Brown ierr = VecDestroy(&x);CHKERRQ(ierr); ierr = VecDestroy(&r);CHKERRQ(ierr); 167*c4762a1bSJed Brown ierr = VecDestroy(&U);CHKERRQ(ierr); ierr = VecDestroy(&F);CHKERRQ(ierr); 168*c4762a1bSJed Brown ierr = MatDestroy(&J);CHKERRQ(ierr); ierr = SNESDestroy(&snes);CHKERRQ(ierr); 169*c4762a1bSJed Brown ierr = PetscFinalize(); 170*c4762a1bSJed Brown return ierr; 171*c4762a1bSJed Brown } 172*c4762a1bSJed Brown /* ------------------------------------------------------------------- */ 173*c4762a1bSJed Brown /* 174*c4762a1bSJed Brown FormInitialGuess - Computes initial guess. 175*c4762a1bSJed Brown 176*c4762a1bSJed Brown Input/Output Parameter: 177*c4762a1bSJed Brown . x - the solution vector 178*c4762a1bSJed Brown */ 179*c4762a1bSJed Brown PetscErrorCode FormInitialGuess(Vec x) 180*c4762a1bSJed Brown { 181*c4762a1bSJed Brown PetscErrorCode ierr; 182*c4762a1bSJed Brown PetscScalar pfive = .50; 183*c4762a1bSJed Brown ierr = VecSet(x,pfive);CHKERRQ(ierr); 184*c4762a1bSJed Brown return 0; 185*c4762a1bSJed Brown } 186*c4762a1bSJed Brown /* ------------------------------------------------------------------- */ 187*c4762a1bSJed Brown /* 188*c4762a1bSJed Brown FormFunction - Evaluates nonlinear function, F(x). 189*c4762a1bSJed Brown 190*c4762a1bSJed Brown Input Parameters: 191*c4762a1bSJed Brown . snes - the SNES context 192*c4762a1bSJed Brown . x - input vector 193*c4762a1bSJed Brown . ctx - optional user-defined context, as set by SNESSetFunction() 194*c4762a1bSJed Brown 195*c4762a1bSJed Brown Output Parameter: 196*c4762a1bSJed Brown . f - function vector 197*c4762a1bSJed Brown 198*c4762a1bSJed Brown Note: 199*c4762a1bSJed Brown The user-defined context can contain any application-specific data 200*c4762a1bSJed Brown needed for the function evaluation (such as various parameters, work 201*c4762a1bSJed Brown vectors, and grid information). In this program the context is just 202*c4762a1bSJed Brown a vector containing the right-hand-side of the discretized PDE. 203*c4762a1bSJed Brown */ 204*c4762a1bSJed Brown 205*c4762a1bSJed Brown PetscErrorCode FormFunction(SNES snes,Vec x,Vec f,void *ctx) 206*c4762a1bSJed Brown { 207*c4762a1bSJed Brown Vec g = (Vec)ctx; 208*c4762a1bSJed Brown const PetscScalar *xx,*gg; 209*c4762a1bSJed Brown PetscScalar *ff,d; 210*c4762a1bSJed Brown PetscErrorCode ierr; 211*c4762a1bSJed Brown PetscInt i,n; 212*c4762a1bSJed Brown 213*c4762a1bSJed Brown /* 214*c4762a1bSJed Brown Get pointers to vector data. 215*c4762a1bSJed Brown - For default PETSc vectors, VecGetArray() returns a pointer to 216*c4762a1bSJed Brown the data array. Otherwise, the routine is implementation dependent. 217*c4762a1bSJed Brown - You MUST call VecRestoreArray() when you no longer need access to 218*c4762a1bSJed Brown the array. 219*c4762a1bSJed Brown */ 220*c4762a1bSJed Brown ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr); 221*c4762a1bSJed Brown ierr = VecGetArray(f,&ff);CHKERRQ(ierr); 222*c4762a1bSJed Brown ierr = VecGetArrayRead(g,&gg);CHKERRQ(ierr); 223*c4762a1bSJed Brown 224*c4762a1bSJed Brown /* 225*c4762a1bSJed Brown Compute function 226*c4762a1bSJed Brown */ 227*c4762a1bSJed Brown ierr = VecGetSize(x,&n);CHKERRQ(ierr); 228*c4762a1bSJed Brown d = (PetscReal)(n - 1); d = d*d; 229*c4762a1bSJed Brown ff[0] = xx[0]; 230*c4762a1bSJed Brown for (i=1; i<n-1; i++) ff[i] = d*(xx[i-1] - 2.0*xx[i] + xx[i+1]) + xx[i]*xx[i] - gg[i]; 231*c4762a1bSJed Brown ff[n-1] = xx[n-1] - 1.0; 232*c4762a1bSJed Brown 233*c4762a1bSJed Brown /* 234*c4762a1bSJed Brown Restore vectors 235*c4762a1bSJed Brown */ 236*c4762a1bSJed Brown ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr); 237*c4762a1bSJed Brown ierr = VecRestoreArray(f,&ff);CHKERRQ(ierr); 238*c4762a1bSJed Brown ierr = VecRestoreArrayRead(g,&gg);CHKERRQ(ierr); 239*c4762a1bSJed Brown return 0; 240*c4762a1bSJed Brown } 241*c4762a1bSJed Brown /* ------------------------------------------------------------------- */ 242*c4762a1bSJed Brown /* 243*c4762a1bSJed Brown FormJacobian - Evaluates Jacobian matrix. 244*c4762a1bSJed Brown 245*c4762a1bSJed Brown Input Parameters: 246*c4762a1bSJed Brown . snes - the SNES context 247*c4762a1bSJed Brown . x - input vector 248*c4762a1bSJed Brown . dummy - optional user-defined context (not used here) 249*c4762a1bSJed Brown 250*c4762a1bSJed Brown Output Parameters: 251*c4762a1bSJed Brown . jac - Jacobian matrix 252*c4762a1bSJed Brown . B - optionally different preconditioning matrix 253*c4762a1bSJed Brown 254*c4762a1bSJed Brown */ 255*c4762a1bSJed Brown 256*c4762a1bSJed Brown PetscErrorCode FormJacobian(SNES snes,Vec x,Mat jac,Mat B,void *dummy) 257*c4762a1bSJed Brown { 258*c4762a1bSJed Brown const PetscScalar *xx; 259*c4762a1bSJed Brown PetscScalar A[3],d; 260*c4762a1bSJed Brown PetscErrorCode ierr; 261*c4762a1bSJed Brown PetscInt i,n,j[3]; 262*c4762a1bSJed Brown 263*c4762a1bSJed Brown /* 264*c4762a1bSJed Brown Get pointer to vector data 265*c4762a1bSJed Brown */ 266*c4762a1bSJed Brown ierr = VecGetArrayRead(x,&xx);CHKERRQ(ierr); 267*c4762a1bSJed Brown 268*c4762a1bSJed Brown /* 269*c4762a1bSJed Brown Compute Jacobian entries and insert into matrix. 270*c4762a1bSJed Brown - Note that in this case we set all elements for a particular 271*c4762a1bSJed Brown row at once. 272*c4762a1bSJed Brown */ 273*c4762a1bSJed Brown ierr = VecGetSize(x,&n);CHKERRQ(ierr); 274*c4762a1bSJed Brown d = (PetscReal)(n - 1); d = d*d; 275*c4762a1bSJed Brown 276*c4762a1bSJed Brown /* 277*c4762a1bSJed Brown Interior grid points 278*c4762a1bSJed Brown */ 279*c4762a1bSJed Brown for (i=1; i<n-1; i++) { 280*c4762a1bSJed Brown j[0] = i - 1; j[1] = i; j[2] = i + 1; 281*c4762a1bSJed Brown A[0] = A[2] = d; A[1] = -2.0*d + 2.0*xx[i]; 282*c4762a1bSJed Brown ierr = MatSetValues(B,1,&i,3,j,A,INSERT_VALUES);CHKERRQ(ierr); 283*c4762a1bSJed Brown } 284*c4762a1bSJed Brown 285*c4762a1bSJed Brown /* 286*c4762a1bSJed Brown Boundary points 287*c4762a1bSJed Brown */ 288*c4762a1bSJed Brown i = 0; A[0] = 1.0; 289*c4762a1bSJed Brown 290*c4762a1bSJed Brown ierr = MatSetValues(B,1,&i,1,&i,A,INSERT_VALUES);CHKERRQ(ierr); 291*c4762a1bSJed Brown 292*c4762a1bSJed Brown i = n-1; A[0] = 1.0; 293*c4762a1bSJed Brown 294*c4762a1bSJed Brown ierr = MatSetValues(B,1,&i,1,&i,A,INSERT_VALUES);CHKERRQ(ierr); 295*c4762a1bSJed Brown 296*c4762a1bSJed Brown /* 297*c4762a1bSJed Brown Restore vector 298*c4762a1bSJed Brown */ 299*c4762a1bSJed Brown ierr = VecRestoreArrayRead(x,&xx);CHKERRQ(ierr); 300*c4762a1bSJed Brown 301*c4762a1bSJed Brown /* 302*c4762a1bSJed Brown Assemble matrix 303*c4762a1bSJed Brown */ 304*c4762a1bSJed Brown ierr = MatAssemblyBegin(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 305*c4762a1bSJed Brown ierr = MatAssemblyEnd(B,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 306*c4762a1bSJed Brown if (jac != B) { 307*c4762a1bSJed Brown ierr = MatAssemblyBegin(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 308*c4762a1bSJed Brown ierr = MatAssemblyEnd(jac,MAT_FINAL_ASSEMBLY);CHKERRQ(ierr); 309*c4762a1bSJed Brown } 310*c4762a1bSJed Brown return 0; 311*c4762a1bSJed Brown } 312*c4762a1bSJed Brown 313*c4762a1bSJed Brown /*TEST 314*c4762a1bSJed Brown 315*c4762a1bSJed Brown test: 316*c4762a1bSJed Brown args: -snes_monitor_short -snes_view -ksp_monitor 317*c4762a1bSJed Brown 318*c4762a1bSJed Brown # this is just a test for SNESKSPTRASPOSEONLY and KSPSolveTranspose to behave properly 319*c4762a1bSJed Brown # the solution is wrong on purpose 320*c4762a1bSJed Brown test: 321*c4762a1bSJed Brown requires: !single !complex 322*c4762a1bSJed Brown suffix: transpose_only 323*c4762a1bSJed Brown args: -snes_monitor_short -snes_view -ksp_monitor -snes_type ksptransposeonly -pc_type ilu -snes_test_jacobian -snes_test_jacobian_view -ksp_view_rhs -ksp_view_solution -ksp_view_mat_explicit -ksp_view_preconditioned_operator_explicit 324*c4762a1bSJed Brown 325*c4762a1bSJed Brown TEST*/ 326